let po = {
  zh: "true",
  title: {
    main: "Riven.IM - 极镜",
    sub: "{0} - Riven.IM - 极镜",
    weapon: "{0} 配卡"
  },
  messages: {
    primedContinuity: "持久力 Prime",
    transientFortitude: "瞬时坚毅",
    vitality: "生命力",
    primedFlow: "川流不息 Prime",
    lightningDash: "电光冲刺",
    narrowMinded: "心志偏狭",
    blindRage: "盲怒",
    steelFiber: "钢铁纤维",
    redirection: "蓄能重划",
    energyConversion: "能量转换",
    continuity: "持久力",
    fleetingExpertise: "弹指瞬技",
    streamline: "简化",
    stretch: "延伸",
    overextended: "过度延展",
    powerDrift: "力量窜升",
    intensify: "聚精会神",
    corrosiveProjection: "腐蚀投射",
    coactionDrift: "协力窜升",
    diamondSkin: "钻石皮肤",
    enemySense: "敌人感应",
    rejuvenation: "返老还童",
    physique: "体魄",
    lootDetector: "战利品探测器",
    thiefsWit: "盗贼天赋",
    enduranceDrift: "坚忍窜升",
    flow: "川流不息",
    energySiphon: "能量虹吸",
    rapidResilience: "极速复元",
    vigor: "活力",
    cunningDrift: "狡诈窜升",
    maglev: "磁浮",
    armoredAgility: "灵活装甲",
    intruder: "入侵者",
    piercingStep: "穿刺步伐",
    quickThinking: "随机应变",
    rifleAmp: "步枪增幅",
    deadEye: "死亡之眼",
    streamlinedForm: "流线外形",
    steelCharge: "钢铁充能",
    rush: "冲刺",
    naturalTalent: "天赋",
    rage: "狂暴化",
    constitution: "百折不挠",
    handspring: "翻筋斗",
    fastDeflection: "快速充能",
    warmCoat: "保温服",
    empoweredBlades: "强化刀锋",
    growingPower: "成长之力",
    healthConversion: "生命转换",
    briefRespite: "快速休整",
    standUnited: "团结一致",
    reflexGuard: "反射防御",
    undyingWill: "不朽意志",
    shockAbsorbers: "减震器",
    antitoxin: "毒抗",
    toxinResistance: "毒素抵抗",
    flameRepellent: "火焰防护",
    agilityDrift: "矫捷窜升",
    lightningRod: "避雷针",
    insulation: "隔热",
    aviator: "飞行员",
    enemyRadar: "侦敌雷达",
    stealthDrift: "匿踪窜升",
    heavyImpact: "震地冲击",
    fortitude: "不屈不挠",
    sureFooted: "顶天立地",
    primedSureFooted: "顶天立地 Prime",
    painThreshold: "痛苦阈值",
    masterThief: "盗贼大师",
    infestedImpedance: "感染者阻抗",
    empAura: "电磁脉冲场",
    equilibrium: "均衡点",
    retribution: "惩戒",
    shieldDisruption: "护盾瓦解",
    speedDrift: "速度窜升",
    mobilize: "全面驱动",
    iceSpring: "冰冷跃动",
    toxicFlight: "剧毒飞腾",
    rendingTurn: "撕裂翻转",
    batteringManeuver: "机动冲撞",
    firewalker: "火焰行者",
    patagium: "翼膜",
    pistolScavenger: "手枪弹药搜集者",
    rifleScavenger: "步枪弹药搜集者",
    sniperScavenger: "狙击枪弹药搜集者",
    shotgunScavenger: "霰弹枪弹药搜集者",
    pistolAmp: "手枪增幅",
    provoked: "激怒",
    shotgunAmp: "霰弹枪增幅",
    speedHolster: "快速切换",
    reflection: "充能反弹",
    duality: "二元性状",
    resonatingQuake: "共鸣地震",
    chillingGlobe: "冰封护罩",
    calmFrenzy: "冷静与疯狂",
    chromaticBlade: "华彩刀剑",
    titanicRumbler: "巨大石者",
    soulSurvivor: "幸存生灵",
    shieldOfShadows: "幽影之护",
    jetStream: "急流",
    hallOfMalevolence: "恶怨厅",
    despoil: "掠夺",
    saviorDecoy: "救星诱饵",
    tectonicFracture: "构造裂缝",
    eternalWar: "永恒战意",
    vampireLeech: "汲能榨取",
    funnelClouds: "漏斗状云",
    ironVault: "神针腾跃",
    fatalTeleport: "致命传送",
    pilferingSwarm: "贪夺触角",
    reinforcingStomp: "践踏加固",
    irradiatingDisarm: "辐射缴械",
    repellingBastille: "驱逐力场",
    neutronStar: "中子星爆",
    elementalSandstorm: "元素沙暴",
    totalEclipse: "全蚀",
    icyAvalanche: "冰冷雪崩",
    phoenixRenewal: "凤凰新生",
    piercingRoar: "刺骨战吼",
    seekingShuriken: "削甲手里剑",
    pathOfStatues: "化像之道",
    primalRage: "原始暴怒",
    antimatterAbsorb: "反物质吸收",
    assimilate: "同化",
    peacefulProvocation: "和平挑衅",
    hallowedEruption: "圣域爆发",
    staggeringShield: "失衡护盾",
    freezeForce: "寒冰之力",
    guidedEffigy: "导路龙骸",
    smokeShadow: "庇护烟幕",
    ballisticBullseye: "弹道靶心",
    vexingRetaliation: "怨怒报复",
    fireFright: "惊惧热浪",
    smiteInfusion: "惩击洗礼",
    contagionCloud: "感染毒雾",
    pacifyingBolts: "抚慰之风",
    safeguardSwitch: "护卫传送",
    shieldTransference: "护盾转移",
    negationSwarm: "抵消虫群",
    swingLine: "摆荡钩索",
    transistorShield: "晶管屏障",
    muzzleFlash: "枪口闪焰",
    beguilingLantern: "欺幻魔灯",
    resonance: "残响共鸣",
    savageSilence: "残酷无息",
    perpetualVortex: "永动旋涡",
    everlastingWard: "永恒之护",
    surgingDash: "涌流突进",
    divebombVortex: "涡卷俯冲",
    chaosSphere: "混乱领域",
    infiltrate: "渗透",
    iceWaveImpedance: "滞痕冰浪",
    tidalImpunity: "潮汐涌净",
    pyroclasticFlow: "火成碎流",
    safeguard: "火绫守护",
    cataclysmicContinuum: "灾变连连",
    firequake: "烈焰爆震",
    explosiveLegerdemain: "爆炸戏法",
    teslaLink: "特斯拉陷阱",
    hystericalAssault: "狂化突击",
    furiousJavelin: "狂怒标枪",
    fireballFrenzy: "狂热火球",
    venomDose: "猛毒附加",
    poolOfLife: "生命之池",
    shockingSpeed: "电击加速",
    shockTrooper: "电击奇兵",
    capacitance: "电容",
    curativeUndertow: "疗愈漩涡",
    oreGaze: "矿石凝视",
    sonicFracture: "破碎声波",
    ironShrapnel: "碎铁弹片",
    magnetizedDischarge: "磁吸释放",
    hallowedReckoning: "神圣清算",
    piercingNavigator: "穿刺抛体",
    mindFreak: "精神狂怒",
    radiantFinish: "终结闪光",
    afterburn: "续燃",
    creepingTerrify: "缓动惊骇",
    abatingLink: "耗弱链接",
    escapeVelocity: "脱离速度",
    corrodingBarrage: "腐蚀弹幕",
    regenerativeMolt: "蜕化再生",
    riftTorrent: "裂隙洪流",
    greedyPull: "贪婪吸引",
    riftHaven: "避难所",
    ironcladCharge: "铁甲冲锋",
    prolongedParalysis: "长时瘫痪",
    flashAccelerant: "闪耀助燃",
    hushedInvisibility: "静谧无踪",
    risingStorm: "风起云涌",
    fracturingCrush: "高压粉碎",
    energyTransfer: "能量转移",
    reapingChakram: "割魂火圈",
    mesasWaltz: "Mesa的华尔兹",
    concentratedArrow: "集中箭矢",
    planB: "应急备案",
    negate: "抵消",
    reawaken: "再启动",
    peculiarBloom: "花开怪奇",
    peculiarGrowth: "生长怪奇",
    empoweredQuiver: "强化箭袋",
    insatiable: "不竭贪婪",
    wardingThurible: "庇护焚炉",
    partitionedMallet: "分裂槌音",
    umbralIntensify: "暗影 聚精会神",
    umbralVitality: "暗影 生命力",
    umbralFiber: "暗影 纤维",
    primedVigor: "活力 Prime",
    larvaBurst: "幼体爆发",
    lastingCovenant: "持久誓约",
    razorwingBlitz: "刀翼闪击",
    sprintBoost: "冲刺提升",
    conductor: "指挥家",

    primedRegen: "重生 Prime",
    coolantLeak: "冷却液外泄",
    animalInstinct: "动物本能",
    primedAnimalInstinct: "动物本能 Prime",
    sanctuary: "守护光罩",
    detectVulnerability: "弱点侦测",
    shieldCharger: "护盾充能",
    looter: "搜刮者",
    sacrifice: "牺牲",
    selfDestruct: "自爆",
    firedUp: "过热射击",
    acceleratedDeflection: "加速充能",
    mediRay: "医疗射线",
    spareParts: "残余",
    crowdDispersion: "人群驱散",
    investigator: "侦察",
    molecularConversion: "分子转化",
    striker: "前锋",
    vacuum: "吸取",
    revenge: "复仇",
    guardian: "守护者",
    ghost: "幽灵",
    ammoCase: "弹药储转箱",
    warrior: "战士",
    enhancedVitality: "构造强化",
    vaporize: "汽化",
    electroPulse: "电光脉冲",
    arcCoil: "电弧线圈",
    targetingReceptor: "目标感应",
    swiftDeth: "瞬杀",
    calculatedShot: "精算射击",
    calculatedRedirection: "精算蓄能",
    fatalAttraction: "致命诱惑",
    thumper: "重击者",
    retarget: "重定向",
    regen: "重生",
    protect: "保护",
    ferocity: "凶恶终结",
    reflect: "反射",
    bite: "咬碎",
    neutralize: "啃咬压制",
    howl: "嚎声",
    mediPetKit: "宠物治疗套件",
    charm: "招福",
    dig: "挖掘",
    hunt: "狩猎",
    catsEye: "猫眼",
    unleashed: "释放",
    savagery: "野蛮压制",
    stalk: "隐秘追踪",
    mischief: "顽皮",
    territorialAggression: "侵略领土",
    senseDanger: "危机感知",
    shelter: "庇护",
    hastenedDeflection: "急速偏斜",
    linkArmor: "护甲连结",
    swipe: "挥击",
    maul: "捶击",
    pounce: "猛扑",
    linkHealth: "生命值连结",
    sharpenedClaws: "磨锋之爪",
    retrieve: "嗅索取物",
    loyalCompanion: "忠实搭档",
    scavenge: "搜集",
    packLeader: "领袖",
    proboscis: "长吻",
    scanLifeforms: "扫描生命体征",
    scanMatter: "扫描物质",
    assaultMode: "突击模式",

    maimingStrike: "致残突击",
    bloodRush: "急进猛突",
    voltaicStrike: "伏打电能",
    primedCryoRounds: "低温弹头 Prime",
    primedPointBlank: "抵近射击 Prime",
    primedBaneOfCorpus: "灭亡 Corpus Prime",
    primedBaneOfGrineer: "灭亡 Grineer Prime",
    primedBaneOfInfested: "灭亡 Infested Prime",
    primedBaneOfCorrupted: "灭亡堕落者 Prime",
    primedFastHands: "爆发装填 Prime",
    primedRavage: "破灭 Prime",
    fullContact: "全面接触",
    criticalDelay: "关键延迟",
    frigidBlast: "冰冷疾风",
    adhesiveBlast: "凝胶爆破",
    splitChamber: "分裂膛室",
    acceleratedBlast: "加速冲击",
    kineticRicochet: "动力回弹",
    vileAcceleration: "卑劣加速",
    metalAuger: "合金钻头",
    hellsChamber: "地狱弹膛",
    lockAndLoad: "填弹上膛",
    fangedFusillade: "尖牙连射",
    vitalSense: "弱点感应",
    gunGlide: "恒稳枪杆",
    viciousSpread: "恶性扩散",
    sweepingSerration: "扫荡锯齿",
    neutralizingJustice: "抵消正义",
    shred: "撕裂",
    primedShred: "撕裂 Prime",
    scatteredJustice: "散射正义",
    tacticalReload: "机动装填",
    vilePrecision: "极恶精准",
    toxicBarrage: "毒素弹幕",
    argonScope: "氩晶瞄具",
    lastingPurity: "永恒纯净",
    taintedShell: "污秽弹药",
    doubleBarrelDrift: "游离双管",
    chillingReload: "激冷装填",
    combustionBeam: "灼热光束",
    scatteringInferno: "炼狱轰击",
    blaze: "烈焰",
    firestorm: "烈焰风暴",
    entropyBurst: "熵数爆发",
    seekingFury: "狂暴追猎",
    narrowBarrel: "狭窄枪膛",
    shellShock: "电冲弹药",
    voltageSequence: "电压数列",
    rimeRounds: "白霜弹头",
    ravage: "破灭",
    shatteringJustice: "破碎正义",
    breachLoader: "破裂填装",
    stabilizer: "稳定",
    piercingCaliber: "穿甲口径",
    seekingForce: "穿透力",
    springLoadedBroadhead: "簧压猎箭",
    tetherGrenades: "系绳榴弹",
    nanoApplicator: "纳米涂覆",
    disarmingPurity: "缴械纯净",
    depletedReload: "耗竭装填",
    taintedMag: "腐败弹匣",
    deadlySequence: "致命数列",
    malignantForce: "致命火力",
    frailMomentum: "虚弱动能",
    burdenedMagazine: "过载弹匣",
    crashCourse: "连续冲击",
    fluxOverdrive: "通量射线步枪超载",
    heavyCaliber: "重口径",
    hammerShot: "重锤射击",
    wildfire: "野火",
    thermiteRounds: "铝热焊弹",
    targetAcquired: "锁定目标",
    gildedTruth: "镀金真相",
    criticalDeceleration: "降速暴击",
    thunderbolt: "雷火",
    highVoltage: "高压电流",
    contagiousSpread: "传染蔓延",
    cryoRounds: "低温弹头",
    chargedShell: "充电弹头",
    primedChargedShell: "充电弹头 Prime",
    cleanseCorpus: "净化Corpus",
    cleanseGrineer: "净化Grineer",
    cleanseInfested: "净化Infested",
    cleanseCorrupted: "净化堕落者",
    sinisterReach: "凶恶延伸",
    guidedOrdnance: "制导弹药",
    shellCompression: "压缩弹药",
    hellfire: "地狱火",
    nightwatchNapalm: "夜巡燃烧弹",
    silentBattery: "寂静炮组",
    bladedRounds: "尖刃弹头",
    fomorianAccelerant: "巨人促进剂",
    broadEye: "广域之视",
    chillingGrasp: "急冻控场",
    tacticalPump: "战术上膛",
    pointBlank: "抵近射击",
    stormbringer: "暴风使者",
    agileAim: "机动瞄准",
    terminalVelocity: "极限速度",
    rifleAptitude: "步枪才能",
    infectedClip: "污染弹匣",
    baneOfCorpus: "灭亡Corpus",
    baneOfGrineer: "灭亡Grineer",
    baneOfInfested: "灭亡Infested",
    baneOfCorrupted: "灭亡堕落者",
    speedTrigger: "灵敏扳机",
    incendiaryCoat: "燃烧外壳",
    springLoadedChamber: "簧压膛室",
    softHands: "精湛快手",
    overview: "综观全局",
    serration: "膛线",
    fatalAcceleration: "致死加速",
    chargedChamber: "蓄力装填",
    primedChamber: "膛室 Prime",
    shotgunSpazz: "霰弹速射",
    repeaterClip: "转轮弹匣",
    twitch: "迅速抽换",
    shotgunSavvy: "通晓霰弹枪",
    snapShot: "速射",
    acidShells: "酸性弹药",
    laserSight: "雷射瞄具",
    ammoStock: "霰弹扩充",
    eagleEye: "鹰眼",
    disruptor: "冲击干扰",
    magazineWarp: "弹匣增幅",
    ammoDrum: "弹鼓",
    lingeringTorment: "恒久折磨",
    continuousMisery: "无尽苦难",
    hush: "消音器",
    fastHands: "爆发装填",
    shrapnelShot: "破片射击",
    rupture: "破裂",
    piercingHit: "穿甲伤害",
    flechette: "箭型弹头",
    shredder: "粉碎器",
    pointStrike: "致命一击",
    catalyzerLink: "触媒连动",
    sawtoothClip: "锯齿弹链",
    blunderbuss: "雷筒",
    primedSlipMagazine: "串联弹匣 Prime",
    primedTargetCracker: "弱点专精 Prime",
    primedPistolGambit: "手枪精通 Prime",
    primedHeatedCharge: "火焰装填 Prime",
    anemicAgility: "乏能迅敏",
    erodingBlight: "侵蚀毁坏",
    iceStorm: "冰风暴",
    concealedExplosives: "内置炸药",
    creepingBullseye: "匍匐靶心",
    sequenceBurn: "延烧数列",
    pressurizedMagazine: "增压弹匣",
    ejectMagazine: "弹匣置换",
    seeker: "弹头导引",
    barrelDiffusion: "弹头扩散",
    pummel: "强力猛击",
    taintedClip: "感染弹匣",
    stunningSpeed: "慑人神速",
    bore: "枪膛",
    toxicSequence: "毒素数列",
    strafingSlide: "滑行扫射",
    scorch: "灼痕焦点",
    thermagneticShells: "热磁弹药",
    entropySpike: "熵数尖钉",
    fulmination: "猛烈爆发",
    jolt: "电流震击",
    pistolPestilence: "瘟疫手枪",
    stockpiledBlight: "积存毁坏",
    steadyHands: "稳定枪手",
    hollowPoint: "空尖弹",
    windsOfPurity: "纯净之风",
    frostbite: "结霜侵蚀",
    lethalTorrent: "致命洪流",
    maim: "致残枪弹",
    stingingTruth: "过激真相",
    magnumForce: "重装火力",
    embeddedCatalyzer: "内置触媒",
    sureShot: "准确射手",
    razorShot: "剃刀射击",
    reflexDraw: "反射拔枪",
    targetingSubsystem: "定位辅助",
    sharpenedBullets: "尖锐子弹",
    targetCracker: "弱点专精",
    noReturn: "有去无回",
    ruinousExtension: "毁灭扩展",
    deepFreeze: "深层冷冻",
    heatedCharge: "火焰装填",
    pathogenRounds: "病原弹头",
    convulsion: "痉挛",
    gunslinger: "神枪手",
    airRecon: "空中侦察",
    lethalMomentum: "致命动量",
    sprySights: "迅敏视觉",
    hawkEye: "隼目",
    concussionRounds: "震荡弹头",
    expelCorpus: "驱逐Corpus",
    expelGrineer: "驱逐Grineer",
    expelInfested: "驱逐Infested",
    expelCorrupted: "驱逐堕落者",
    primedExpelCorpus: "驱逐Corpus Prime",
    primedExpelGrineer: "驱逐Grineer Prime",
    primedExpelInfested: "驱逐Infested Prime",
    primedExpelCorrupted: "驱逐堕落者 Prime",
    hornetStrike: "黄蜂蛰刺",
    slipMagazine: "串联弹匣",
    trickMag: "戏法增幅",
    pistolGambit: "手枪精通",
    quickdraw: "持续火力",
    primedQuickdraw: "持续火力 Prime",
    perpetualAgony: "永恒苦痛",
    suppress: "消音",
    hydraulicCrosshairs: "液压准心",
    reach: "剑风",
    primedReach: "剑风 Prime",
    primedPressurePoint: "压迫点 Prime",
    primedFeverStrike: "热病打击 Prime",
    primedFury: "狂暴 Prime",
    primedHeavyTrauma: "重创 Prime",
    brightPurity: "光明纯净",
    collisionForce: "冲击巨力",
    virulentScourge: "剧毒灾害",
    quickening: "加速",
    avengingTruth: "复仇真相",
    powerThrow: "奋力一掷",
    guardianDerision: "奚落守护",
    conditionOverload: "异况超量",
    rendingStrike: "撕裂打击",
    whirlwind: "旋风",
    justiceBlades: "正义刀锋",
    gleamingBlight: "毁坏微光",
    toxicBlight: "毁坏毒素",
    healingReturn: "治愈归复",
    driftingContact: "漂移接触",
    entropyDetonation: "熵数起爆",
    volcanicEdge: "爆裂刀刃",
    berserker: "狂战士",
    lifeStrike: "生命打击",
    bladeOfTruth: "真相之刃",
    sunderingStrike: "破甲",
    springLoadedBlade: "簧压刀刃",
    focusEnergy: "聚焦能量",
    energyChannel: "能量导引",
    spoiledStrike: "腐坏打击",
    covertLethality: "致命匿杀",
    viciousFrost: "蚀骨寒霜",
    augerStrike: "螺钻打击",
    buzzKill: "败兴虐杀",
    corruptCharge: "邪恶蓄力",
    heavyTrauma: "重创",
    jaggedEdge: "锯刃",
    staticDischarge: "静电释放",
    entropyFlight: "飞逝熵数",
    killingBlow: "一击必杀",
    weepingWounds: "创口溃烂",
    northWind: "北风",
    reflexCoil: "增幅线圈",
    relentlessCombination: "残酷组合",
    smiteCorpus: "毁灭Corpus",
    smiteGrineer: "毁灭Grineer",
    smiteInfested: "毁灭Infested",
    smiteCorrupted: "毁灭堕落者",
    vulcanBlitz: "火神闪击",
    feverStrike: "热病打击",
    moltenImpact: "熔岩冲击",
    fury: "狂暴",
    speed: "加速",
    huntersBonesaw: "猎人骨锯",
    shockingTouch: "电击触点",
    electromagneticShielding: "电磁屏障",
    finishingTouch: "画龙点睛",
    riftStrike: "裂缝打击",
    dispatchOverdrive: "超速击杀",
    enduringAffliction: "长时苦难",
    seismicWave: "震波",
    enduringStrike: "不朽打击",
    pressurePoint: "压迫点",
    rebound: "弹跳",
    quickReturn: "快速收回",
    trueSteel: "斩铁",
    lastingSting: "未完之刺",
    bodyCount: "杀伤计数",
    parry: "格挡",
    truePunishment: "真实惩罚",
    shatteringImpact: "碎裂冲击",
    organShatter: "肢解",
    focusedDefense: "重点防御",
    meleeProwess: "非凡技巧",
    slicingFeathers: "割裂羽翼",
    bulletDance: "刀锋弹舞",
    crossingSnakes: "双蛇牙突",
    twirlingSpire: "回转尖峰",
    vengefulRevenant: "复仇亡灵",
    flailingBranch: "多流抽击",
    fourRiders: "天启异象",
    pointedWind: "尖锐之风",
    cleavingWhirlwind: "弧刃回天",
    gleamingTalon: "微光利爪",
    maliciousRaptor: "恶毒猛禽",
    astralTwilight: "星界微光",
    crushingRuin: "月落乌啼",
    vermilionStorm: "朱红暴风",
    decisiveJudgement: "果断裁决",
    highNoon: "正午",
    brutalTide: "残暴浪潮",
    gaiasTragedy: "母神悲歌",
    coilingViper: "毒蛇螺旋",
    vulpineMask: "狡狐诈面",
    gnashingPayara: "狼鱼咬咬",
    swoopingFalcon: "猎鹰俯击",
    tempoRoyale: "皇家节奏",
    tranquilCleave: "秋风落叶",
    defiledSnapdragon: "积秽骁龙",
    stalkingFan: "缠旋风切",
    sovereignOutcast: "至尊浪人",
    stingingThorn: "蛰刺狂棘",
    bleedingWillow: "血色万柳",
    crimsonDervish: "赤红狂舞",
    ironPhoenix: "钢铁凤凰",
    carvingMantis: "雕斩螳螂",
    seismicPalm: "震撼冲拳",
    cycloneKraken: "飓风海怪",
    shatteringStorm: "云暴山碎",
    grimFury: "冷面狂怒",
    sunderingWeave: "分裂编织",
    clashingForest: "巨林冲击",
    rendingCrane: "撕裂鹤击",
    reapingSpiral: "收割螺旋",
    spinningNeedle: "旋压刺针",
    swirlingTiger: "旋风虎击",
    blindJustice: "无明制裁",
    finalHarbinger: "最终先驱",
    sinkingTalon: "沉没之爪",
    atlantisVulcan: "深渊之火",
    burningWasp: "炙热黄蜂",
    fracturingWind: "破碎之风",
    geminiCross: "纵横双子",
    eleventhStorm: "终焉风暴",
    shimmeringBlight: "飞光荒疫",
    homingFang: "连牙追袭",
    primedMorphicTransformer: "非晶变压器 Prime",
    afterburner: "加力燃烧",
    kineticDiversion: "动力转移",
    coldSnap: "寒流来袭",
    systemReroute: "系统重划",
    energyField: "能量力场",
    hyperionThrusters: "超越推进",
    morphicTransformer: "非晶变压器",
    efficientTransferral: "高效传输",
    superiorDefenses: "卓越防御",
    enhancedDurability: "耐久强化",
    energyAmplifier: "能量扩散",
    auxiliaryPower: "辅助动力",
    argonPlating: "氩晶装甲",
    energyInversion: "能量转化",
    hollowedBullets: "中空子弹",
    dualRounds: "双重弹头",
    cometBlast: "彗星爆发",
    magmaChamber: "熔岩弹膛",
    quasarDrill: "类星钻体",
    automaticTrigger: "自动扳机",
    zodiacShred: "黄道碎裂",
    shellRush: "填弹加速",
    electrifiedBarrel: "带电枪管",
    modifiedMunitions: "弹药改良",
    venomousClip: "恶毒弹匣",
    polarMagazine: "极地弹仓",
    cryoCoatin: "冷冻包覆",
    combustionRounds: "燃烧弹头",
    rubedoLinedBarrel: "红晶枪管",
    magazineExtension: "扩充弹匣",
    parallaxScope: "视差瞄具",
    nebulaBore: "星云钻孔",
    astralSlash: "星体切砍",
    astralAutopsy: "星界剖解",
    meteorCrash: "流星撞击",
    searingSteel: "炽燃钢铁",
    glacialEdge: "冰冷刃缘",
    poisonousSting: "剧毒螯刺",
    blazingSteel: "炽烈坚刃",
    furor: "狂怒",
    galvanizedBlade: "通电刀刃",
    cuttingEdge: "切割刃缘",
    extend: "延展",
    temperedBlade: "强化刀片",
    suddenImpact: "瞬间冲击",
    bleedingEdge: "血色刃缘",
    resoluteFocus: "坚决专注",
    quickReload: "快速装填",
    criticalFocus: "关键焦点",
    markedTarget: "标记目标",
    archGunAce: "Arch-枪械行家",
    hypothermicShell: "低温外壳",
    chargedBullets: "带电子弹",
    ionInfusion: "离子注入",
    contaminationCasing: "毒染套管",
    infectiousInjection: "传染性注射",
    deadlyEfficiency: "致命效率",
    sabotRounds: "覆壳弹药",
    harkonarScope: "哈库那瞄准镜",
    wildFrenzy: "猛烈发狂",
    burstingMass: "爆发质量",
    napalmGrenades: "凝固汽油榴弹",
    amalgamSerration: "并合 膛线",
    amalgamShotgunSpazz: "并合 霰弹速射",
    amalgamBarrelDiffusion: "并合 弹头扩散",
    amalgamOrganShatter: "并合 肢解",

    shotgunRivenMod: "霰弹枪裂罅MOD",
    meleeRivenMod: "近战裂罅MOD",
    rifleRivenMod: "步枪裂罅MOD",
    pistolRivenMod: "手枪裂罅MOD",
    zawRivenMod: "Zaw裂罅MOD",
    kitgunRivenMod: "组合枪裂罅MOD",
    vermillionStorm: "朱红暴风",
    sacrificialSteel: "牺牲 斩铁",
    sacrificialPressure: "牺牲 压迫点",
    rifleAmmoMutation: "步枪弹药转换",
    sniperAmmoMutation: "狙击枪弹药转换",
    arrowMutation: "箭矢转换",
    pistolAmmoMutation: "手枪弹药转换",
    shotgunAmmoMutation: "霰弹枪弹药转换",
    primedRifleAmmoMutation: "步枪弹药转换 Prime",
    primedPistolAmmoMutation: "手枪弹药转换 Prime",
    primedShotgunAmmoMutation: "霰弹枪弹药转换 Prime",
    primedSniperAmmoMutation: "狙击枪弹药转换 Prime",
    cautiousShot: "谨慎射击",
    powerDonation: "献出力量",
    sharpshooter: "神射手",
    vigorousSwap: "强力切换",
    rollingGuard: "翻滚防护",
    adaptation: "适应",
    augurMessage: "预言 启示",
    augurSecrets: "预言 神密",
    augurReach: "预言 通灵",
    augurAccord: "预言 协约",
    augurSeeker: "预言 探求",
    augurPact: "预言 契约",
    vigilantePursuit: "私法 追踪",
    vigilanteVigor: "私法 活力",
    vigilanteOffense: "私法 侵犯",
    vigilanteSupplies: "私法 补给",
    vigilanteFervor: "私法 热诚",
    vigilanteArmaments: "私法 军备",
    hunterAdrenaline: "猎人 肾上腺素",
    hunterCommand: "猎人 命令",
    hunterSynergy: "猎人 协力",
    hunterRecovery: "猎人 复元",
    hunterTrack: "猎人 追踪",
    hunterMunitions: "猎人 战备",
    gladiatorResolve: "角斗士 决心",
    gladiatorAegis: "角斗士 圣盾",
    gladiatorFinesse: "角斗士 灵巧",
    gladiatorVice: "角斗士 钳制",
    gladiatorMight: "角斗士 威猛",
    gladiatorRush: "角斗士 猛突",
    tekGravity: "技法 引力",
    tekEnhance: "技法 强化",
    tekAssault: "技法 猛袭",
    tekCollateral: "技法 连带",
    synthCharge: "合成 充能",
    synthReflex: "合成 反射",
    synthFiber: "合成 纤维",
    synthDeconstruct: "合成 解构",
    mechaRecharge: "机甲 充能",
    mechaEmpowered: "机甲 强化",
    mechaPulse: "机甲 脉冲",
    mechaOverdrive: "机甲 超载",
    strainConsume: "菌株 吸收",
    strainInfection: "菌株 感染",
    strainFever: "菌株 热毒",
    strainEruption: "菌株 爆裂",

    legendaryFusionCore: "传说核心",

    dexDakra: "DEX 达克拉双剑",
    endura: "三叶坚韧",
    dualZoren: "佐伦双斧",
    nikana: "侍刃",
    nikanaPrime: "侍刃 Prime",
    securaLecta: "保障 勒克塔",
    cronus: "克洛诺斯",
    krohkur: "克鲁古尔",
    guandao: "关刀",
    gunsen: "军扇",
    venka: "凯旋之爪",
    venkaPrime: "凯旋之爪 Prime",
    karyst: "凯洛斯特",
    scindo: "分裂斩斧",
    scindoPrime: "分裂斩斧 Prime",
    volnus: "创伤",
    gazalMachete: "加扎勒反曲刀",
    vaykorSydon: "勇气 恶龙",
    lecta: "勒克塔",
    amphis: "双头蛇",
    twinKrohkur: "双子克鲁古尔",
    twinBasolk: "双子巴萨克",
    dualKamas: "双短柄战镰",
    dualKamasPrime: "双短柄战镰 Prime",
    shaku: "双节尺棍",
    halikar: "哈利卡",
    jatKittag: "喷射战锤",
    jatKusar: "喷射锁镰",
    sanctiMagistar: "圣洁 执法者",
    anku: "夺魂死神",
    obex: "奥比克斯",
    scoliac: "嵴椎节鞭",
    sheev: "希芙",
    silvaAegis: "席瓦 & 神盾",
    silvaAegisPrime: "席瓦 & 神盾 Prime",
    furax: "弗拉克斯",
    arcaTitron: "弧电振子锤",
    kesheg: "怯薛",
    dualIchor: "恶脓双斧",
    sydon: "恶龙",
    lacera: "悲痛之刃",
    hate: "憎恨",
    war: "战争之剑",
    glaivePrime: "战刃 Prime",
    magistar: "执法者",
    destreza: "技巧之剑",
    tipedo: "提佩多",
    tipedoPrime: "提佩多 Prime",
    reaperPrime: "收割者 Prime",
    redeemer: "救赎者",
    redeemerPrime: "救赎者 Prime",
    dualCleavers: "斩肉双刀",
    prova: "普罗沃",
    provaVandal: "普罗沃 破坏者",
    darkSplitSword: "暗黑分合剑",
    darkSword: "暗黑长剑",
    synoidHeliocor: "枢议 赫利俄光锤",
    gram: "格拉姆",
    prismaObex: "棱晶 奥比克斯",
    prismaDualCleavers: "棱晶 斩肉双刀",
    prismaSkana: "棱晶空刃",
    orthos: "欧特鲁斯",
    orthosPrime: "欧特鲁斯 Prime",
    ohma: "欧玛",
    namiSolo: "海波单剑",
    namiSkyla: "海波斯库拉对剑",
    namiSkylaPrime: "海波斯库拉对剑 Prime",
    orvius: "灵枢",
    heatDagger: "烈焰短剑",
    mios: "牡狮神",
    fang: "狼牙",
    fangPrime: "狼牙 Prime",
    bo: "玻之武杖",
    boPrime: "玻之武杖 Prime",
    ankyros: "甲龙双拳",
    ankyrosPrime: "甲龙双拳 Prime",
    serro: "电能斩锯",
    lesion: "病变",
    kronen: "皇家拐刃",
    kronenPrime: "皇家拐刃 Prime",
    kama: "短柄战镰",
    brokenScepter: "破损珽杖",
    brokenWar: "破碎的战争之剑",
    kogake: "科加基",
    kogakePrime: "科加基 Prime",
    skana: "空刃",
    skanaPrime: "空刃 Prime",
    dualSkana: "空刃双刀",
    kestrel: "红隼",
    telosBoltace: "终极 螺钉拐刃",
    raktaDarkDagger: "绯红 暗黑匕首",
    okina: "翁",
    etherSword: "苍穹之剑",
    etherDaggers: "苍穹匕首",
    dualEther: "苍穹双剑",
    etherReaper: "苍穹死神",
    hirudo: "蚂蝗",
    sarpa: "蛇刃",
    jawSword: "蛇颚刀",
    tonbo: "蜻蛉薙",
    boltace: "螺钉拐刃",
    cerata: "裸鳃刃",
    sibear: "西伯利亚冰锤",
    ackBrunt: "认知&冲击",
    heliocor: "赫利俄光锤",
    dakraPrime: "达克拉 Prime",
    galatine: "迦伦提恩",
    galatinePrime: "迦伦提恩 Prime",
    fragor: "重击巨锤",
    fragorPrime: "重击巨锤 Prime",
    tekko: "铁钩手甲",
    dualRaza: "锋月双斧",
    ripkas: "锐卡斯",
    atterax: "阿特拉克斯",
    ninkondi: "降灵追猎者",
    machete: "马谢特砍刀",
    macheteWraith: "马谢特砍刀 亡魂",
    pangolinSword: "鲮鲤剑",
    cassowar: "鹤鸵长戟",
    dragonNikana: "龙之侍刃",
    centaur: "半人马",
    onorix: "奥努里克斯",
    rathbone: "拉斯波恩",
    prismaVeritux: "棱晶 真理巨剑",
    veritux: "真理巨剑",
    agkuza: "驯象钩刃",
    kaszas: "死亡使徒",
    darkDagger: "暗黑匕首",
    dualHeatSwords: "烈焰双剑",
    ceramicDagger: "陶瓷匕首",
    plasmaSword: "等离子长剑",
    glaive: "战刃",
    mire: "米尔",
    heatSword: "烈焰长剑",
    furaxWraith: "弗拉克斯 亡魂",
    caustacyst: "灼蚀变体镰",
    sigmaOctantis: "西格玛 & 南极座",
    knux: "克纳克斯",
    zaw: "ZAW",
    dexSybaris: "DEX 席芭莉丝",
    ignis: "伊格尼斯",
    ignisWraith: "伊格尼斯 亡魂",
    burston: "伯斯顿",
    burstonPrime: "伯斯顿 Prime",
    securaPenta: "保障 潘塔",
    lanka: "兰卡",
    glaxion: "冷冻光束步枪",
    vaykorHek: "勇气 海克",
    karak: "卡拉克",
    karakWraith: "卡拉克 亡魂",
    tenora: "双簧管",
    harpak: "哈帕克",
    phage: "噬菌者",
    sanctiTigris: "圣洁 猛虎",
    daikyu: "大久和弓",
    quartakk: "夸塔克",
    opticor: "奥堤克光子枪",
    opticorVandal: "奥堤克光子枪 破坏者",
    vectis: "守望者",
    vectisPrime: "守望者 Prime",
    amprex: "安培克斯",
    kohm: "寇恩热能枪",
    convectrix: "导热聚焦枪",
    buzlok: "巴兹火枪",
    braton: "布莱顿",
    bratonPrime: "布莱顿 Prime",
    paris: "帕里斯",
    bratonVandal: "布莱顿 破坏者",
    parisPrime: "帕里斯 Prime",
    sybaris: "席芭莉丝",
    sybarisPrime: "席芭莉丝 Prime",
    mutalistCernos: "异融 西诺斯",
    mutalistQuanta: "异融量子枪",
    arcaPlasmor: "弧电离子枪",
    tonkor: "征服榴炮",
    dera: "德拉",
    deraVandal: "德拉 破坏者",
    dread: "恐惧",
    torid: "托里德",
    latron: "拉特昂",
    latronPrime: "拉特昂 Prime",
    latronWraith: "拉特昂 亡魂",
    stradavar: "斯特拉迪瓦",
    stradavarPrime: "斯特拉迪瓦 Prime",
    strun: "斯特朗",
    strunWraith: "斯特朗 亡魂",
    soma: "月神",
    somaPrime: "月神 Prime",
    synoidSimulor: "枢议 重力奇点拟成枪",
    prismaTetra: "棱晶 特拉",
    prismaGorgon: "棱晶 蛇发女妖",
    prismaGrakata: "棱晶 葛拉卡达",
    lenz: "楞次弓",
    argonak: "氩格纳克",
    zarr: "沙皇",
    hek: "海克",
    penta: "潘塔",
    javlok: "燃焰标枪",
    tetra: "特拉",
    tiberon: "狂鲨",
    tiberonPrime: "狂鲨 Prime",
    snipetron: "狙击特昂",
    snipetronVandal: "狙击特昂 破坏者",
    panthera: "猎豹",
    tigris: "猛虎",
    tigrisPrime: "猛虎 Prime",
    astilla: "碎裂者",
    scourge: "祸根",
    corinth: "科林斯",
    miter: "米特尔",
    telosBoltor: "终极 螺钉步枪",
    rubico: "绝路",
    raktaCernos: "绯红 西诺斯",
    baza: "苍鹰",
    supra: "苏普拉",
    grinlok: "葛恩火枪",
    prismaGrinlok: "棱晶 葛恩火枪",
    grakata: "葛拉卡达",
    gorgon: "蛇发女妖",
    gorgonWraith: "蛇发女妖 亡魂",
    boltorPrime: "螺钉步枪 Prime",
    hema: "血肢",
    cernos: "西诺斯",
    cernosPrime: "西诺斯 Prime",
    zhuge: "诸葛连弩",
    fluxRifle: "通量射线步枪",
    simulor: "重力奇点拟成枪",
    boar: "野猪",
    boarPrime: "野猪 Prime",
    quanta: "量子切割器",
    quantaVandal: "量子切割器 破坏者",
    vulkar: "金工火神",
    vulkarWraith: "金工火神 亡魂",
    ferrox: "铁晶磁轨炮",
    attica: "阿提卡",
    paracyst: "附肢寄生者",
    hind: "雌鹿",
    ogris: "食人女魔",
    sobek: "鳄神",
    drakgoon: "龙骑兵",
    dualDecurion: "什长双枪",
    imperator: "凯旋将军",
    imperatorVandal: "凯旋将军 破坏者",
    cyngas: "合成燃气炮",
    fluctus: "巨浪",
    velocitus: "极速电磁步枪",
    larkspur: "翠雀",
    phaedra: "菲德菈",
    corvas: "黑鸦",
    boltor: "螺钉步枪",
    synapse: "突触生化枪",
    supraVandal: "苏普拉 破坏者",
    grattler: "葛拉特勒",
    dexFuris: "DEX 盗贼双枪",
    mk1Furis: "MK1-盗贼",
    mk1Kunai: "MK1-苦无",
    mk1Bo: "MK1-玻之武杖",
    mk1Braton: "MK1-布莱顿",
    mk1Paris: "MK1-帕里斯",
    mk1Strun: "MK1-斯特朗",
    mk1Furax: "MK1-弗拉克斯",
    knell: "丧钟",
    securaDualCestra: "保障 锡斯特双枪",
    spectra: "光谱切割器",
    nukor: "努寇微波枪",
    vaykorMarelok: "勇气 玛瑞火枪",
    kraken: "北海巨妖",
    atomos: "原子矿融炮",
    twinKohmak: "双子寇恩霰机枪",
    twinGremlins: "双子小精灵",
    twinRogga: "双子罗格",
    twinGrakatas: "双子葛拉卡达",
    twinVipers: "双子蝰蛇",
    wraithTwinVipers: "双子蝰蛇 亡魂",
    stubba: "史度巴",
    akstiletto: "史提托双枪",
    akstilettoPrime: "史提托双枪 Prime",
    stug: "史特克",
    gammacor: "咖玛腕甲枪",
    tysis: "啐沫者",
    sanctiCastanas: "圣洁 雷爆信标",
    embolist: "安柏勒斯",
    angstrum: "安格斯壮",
    kohmak: "寇恩霰机枪",
    brakk: "布拉克",
    ballistica: "布里斯提卡",
    ballisticaPrime: "布里斯提卡 Prime",
    arcaScisco: "弧电探知者",
    cycron: "循环离子枪",
    detron: "德特昂",
    maraDetron: "苦痛 德特昂",
    euphonaPrime: "悦音 Prime",
    pandero: "手鼓",
    aklato: "拉托双枪",
    azima: "方位角",
    spira: "旋刃飞刀",
    spiraPrime: "旋刃飞刀 Prime",
    sicarus: "暗杀者",
    sicarusPrime: "暗杀者 Prime",
    kulstar: "杀星",
    synoidGammacor: "枢议 咖玛腕甲枪",
    prismaAngstrum: "棱晶 安格斯壮",
    dualToxocyst: "毒囊双枪",
    zakti: "毒芽",
    marelok: "玛瑞火枪",
    vasto: "瓦斯托",
    vastoPrime: "瓦斯托 Prime",
    akvasto: "瓦斯托双枪",
    akvastoPrime: "瓦斯托双枪 Prime",
    furis: "盗贼",
    afuris: "盗贼双枪",
    telosAkbolto: "终极 螺钉双枪",
    despair: "绝望",
    raktaBallistica: "绯红 布里斯提卡",
    pox: "脓痘",
    kunai: "苦无",
    akzani: "荒谬双枪",
    viper: "蝰蛇",
    wraithViper: "蝰蛇 亡魂",
    akbolto: "螺钉双枪",
    akboltoPrime: "螺钉双枪 Prime",
    bolto: "螺钉手枪",
    akjagara: "觉醒双枪",
    akjagaraPrime: "觉醒双枪 Prime",
    sonicor: "超音波冲击枪",
    aksomati: "轻灵月神双枪",
    bronco: "野马",
    broncoPrime: "野马 Prime",
    akbronco: "野马双枪",
    akbroncoPrime: "野马双枪 Prime",
    cestra: "锡斯特",
    dualCestra: "锡斯特双枪",
    acrid: "阿克里德",
    lex: "雷克斯",
    lexPrime: "雷克斯 Prime",
    aklex: "雷克斯双枪",
    aklexPrime: "雷克斯双枪 Prime",
    castanas: "雷爆信标",
    staticor: "静电能量导引枪",
    seer: "预言者",
    hikou: "飞扬",
    hikouPrime: "飞扬 Prime",
    pyrana: "食人鱼",
    talons: "鹰爪",
    magnus: "麦格努斯",
    akmagnus: "麦格努斯双枪",
    fusilai: "齐射玻刃",
    lato: "拉托",
    latoPrime: "拉托 Prime",
    latoVandal: "拉托 破坏者",
    zenistar: "天顶之星",
    zenith: "天穹之顶",
    deconstructor: "分离",
    deconstructorPrime: "分离 Prime",
    sweeper: "扫除者",
    sweeperPrime: "扫除者 Prime",
    dethMachineRifle: "死亡机枪",
    stinger: "毒刺",
    laserRifle: "激光步枪",
    primeLaserRifle: "激光步枪 Prime",
    burstLaser: "激光点发",
    vulklok: "金工火枪",
    artax: "阿塔克斯",
    prismaBurstLaser: "棱晶 激光点发",
    destrezaPrime: "技巧之剑 Prime",
    pyranaPrime: "食人鱼 Prime",
    skiajati: "影生",
    phantasma: "幻离子",
    hystrix: "豪猪",
    dualKeres: "凯瑞斯双刀",
    veldt: "草原猎手",
    zylok: "希尔火枪",
    rubicoPrime: "绝路 Prime",
    gramPrime: "格拉姆 Prime",
    prismaMachete: "棱晶 马谢特砍刀 (国服)",
    prismaTwinGremlins: "棱晶 双子小精灵",
    cadus: "光棍 (国服)",
    carminePenta: "绯红五芒星榴弹炮 (国服)",
    paracesis: "心智之殁",
    pupacyst: "毒囊骨茧",
    falcor: "猎鹰轮",
    nagantaka: "噬蛇弩",
    battacor: "武使之力",
    ocucor: "视使之触",
    kreska: "直镐",
    plinx: "漫射者",
    exergis: "晶能放射器",
    galvacord: "电流刺索",
    cobraCrane: "眼镜蛇 & 鹤",
    vulcax: "金工火舌",
    multron: "多连穿甲枪",
    cryotra: "急冻喷枪",
    tazicor: "泰瑟步枪",
    wolfSledge: "恶狼战锤",
    tatsu: "龙辰",
    korrudo: "库鲁多",

    none: "无",
    balla: "宝拉",
    dokrahm: "多克拉姆",
    kronsh: "客隆什",
    ooltha: "乌尔萨",
    rabvee: "拉比威",
    sepfahn: "瑟普梵",
    dehtat: "德塔特",
    cyath: "西亚什",
    mewan: "密丸",
    plagueKeewar: "瘟疫 奇沃",
    plagueKripath: "瘟疫 克里帕丝",

    peye: "佩耶",
    plagueAkwin: "瘟疫 艾克文",
    laka: "拉卡",
    kwath: "库阿斯",
    korb: "科布",
    seekalla: "斯卡拉",
    jayap: "查亚普",
    plagueBokwin: "瘟疫 柏克文",
    kroostra: "克鲁斯查",
    shtung: "石当",

    jai: "翟",
    jaiIi: "翟 II",
    ruhang: "如杭",
    ruhangIi: "如杭 II",
    ekwanaJai: "伊克瓦纳 翟",
    ekwanaRuhang: "伊克瓦纳 如杭",
    vargeetJai: "瓦吉特 翟",
    vargeetRuhang: "瓦吉特 如杭",
    ekwanaIiJai: "伊克瓦纳 II 翟",
    ekwanaIiRuhang: "伊克瓦纳 II 如杭",
    vargeetIiJai: "瓦吉特 II 翟",
    vargeetIiRuhang: "瓦吉特 II 如杭",
    ekwanaJaiIi: "伊克瓦纳 翟 II",
    ekwanaRuhangIi: "伊克瓦纳 如杭 II",
    vargeetJaiIi: "瓦吉特 翟 II",
    vargeetRuhangIi: "瓦吉特 如杭 II",

    catchmoon: "捕月",
    gaze: "凝目",
    rattleguts: "响胆",
    tombfinger: "墓指",

    gibber: "碎语",
    ramble: "漫游",
    lovetap: "爱击",
    haymaker: "重拳",

    flutterfire: "激火",
    ramflare: "猛光",
    zipfire: "速火",
    swiftfire: "颤火",
    sparkfire: "花火",
    thunderdrum: "雷鼓",
    zip: "速力",
    slap: "掌击",
    deepbreath: "深息",
    bellows: "风箱",
    zipneedle: "速针",
    slapneedle: "拍针",
    bashrack: "狂虐",
    stitch: "穿纫",
    killstream: "连杀",
    splat: "溅击", // "brash": "急躁",    // "shrewd": "精明",

    raplakPrism: "拉普拉克棱镜",
    shwaakPrism: "施瓦克棱镜",
    granmuPrism: "格兰姆棱镜",
    rahnPrism: "染棱镜",
    canticPrism: "堪提克棱镜",
    legaPrism: "勒咖棱镜",
    klamoraPrism: "克拉莫阿棱镜",

    penchaScaffold: "潘查支架",
    shraksunScaffold: "施拉克孙支架",
    klebrikScaffold: "克莱布里克支架",
    phahdScaffold: "法得支架",
    exardScaffold: "艾克萨德支架",
    dissicScaffold: "迪斯克支架",
    propaScaffold: "普洛帕支架",

    clapkraBrace: "克拉普拉克曲柄",
    juttniBrace: "加特尼曲柄",
    lohrinBrace: "洛林曲柄",
    anspathaBrace: "安斯帕萨曲柄",
    suoBrace: "梭曲柄",
    plagaBrace: "普拉咖曲柄",
    certusBrace: "瑟图斯曲柄",

    valkyrTalons: "Valkyr之爪",
    ironStaff: "定海神針",
    regulators: "监察者双枪",
    diwata: "仙女",
    dexPixia: "Dex 妖精",
    desertWind: "沙漠之风",
    artemisBow: "月神狩弓",
    balefire: "野火充能",
    whipclaw: "长鞭利爪",
    shatteredLash: "琉璃碎击",
    landslide: "土石坍方",
    exaltedBlade: "显赫刀剑",

    ferrite: "铁氧体",
    nanoSpores: "纳米孢子",
    alloyPlate: "合金板",
    salvage: "回收金属",
    polymerBundle: "聚合物束",
    cryotic: "永冻晶矿",
    circuits: "电路",
    plastids: "生物质",
    rubedo: "红化结晶",
    argonCrystal: "氩结晶",
    controlModule: "控制模块",
    gallium: "镓",
    morphics: "非晶态合金",
    neuralSensors: "神经传感器",
    neurodes: "神经元",
    orokinCell: "OROKIN电池",
    oxium: "奥席金属",
    tellurium: "碲",
    synthula: "合成刺激质",
    nitainExtract: "泥炭萃取物",
    detoniteInjector: "爆燃喷射器",
    fieldron: "电磁力场装置",
    mutagenMass: "突变原聚合物",

    amesha: "AMESHA",
    elytron: "ELYTRON",
    itzal: "ITZAL",
    odonata: "ODONATA",
    odonataPrime: "ODONATA PRIME",
    taxon: "塔克桑",
    djinn: "引灵",
    carrierSentinel: "搬运者",
    dethcube: "死亡魔方",
    diriga: "电气浮囊",
    wyrm: "蛟龙",
    heliosSentinel: "赫利俄斯",
    shadeSentinel: "阴影",
    carrierPrime: "搬运者 Prime",
    wyrmPrime: "蛟龙 Prime",
    heliosPrime: "赫利俄斯 Prime",
    oxylus: "奥克绪罗斯",
    hurasKubrow: "匿踪型库狛",
    chesaKubrow: "寻猎型库狛",
    helminthCharger: "HELMINTH 疾冲者",
    sunikaKubrow: "猎杀型库狛",
    sahasaKubrow: "突击型库狛",
    raksaKubrow: "防护型库狛",
    adarzaKavat: "镜像型库娃",
    smeetaKavat: "笑面型库娃",
    prismaShade: "棱晶 阴影",
    scimitar: "SCIMITAR",
    liset: "LISET",
    xiphos: "XIPHOS",
    mantis: "MANTIS",
    cr: "星币",
    endo: "内融核心",
    kubrowEgg: "库狛蛋",
    kavatGeneticCode: "库娃遗传密码",
    orokinCatalyst: "OROKIN催化剂",
    orokinReactor: "OROKIN反应堆",
    forma: "FORMA",
    ashPrime: "ASH PRIME",
    bansheePrime: "BANSHEE PRIME",
    emberPrime: "EMBER PRIME",
    frostPrime: "FROST PRIME",
    hydroidPrime: "HYDROID PRIME",
    lokiPrime: "LOKI PRIME",
    magPrime: "MAG PRIME",
    miragePrime: "MIRAGE PRIME",
    nekrosPrime: "NEKROS PRIME",
    novaPrime: "NOVA PRIME",
    oberonPrime: "OBERON PRIME",
    nyxPrime: "NYX PRIME",
    rhinoPrime: "RHINO PRIME",
    sarynPrime: "SARYN PRIME",
    trinityPrime: "TRINITY PRIME",
    valkyrPrime: "VALKYR PRIME",
    vaubanPrime: "VAUBAN PRIME",
    voltPrime: "VOLT PRIME",
    zephyrPrime: "ZEPHYR PRIME",
    limboPrime: "LIMBO PRIME",
    chromaPrime: "CHROMA PRIME",
    excaliburPrime: "EXCALIBUR PRIME",
    ash: "ASH",
    banshee: "BANSHEE",
    ember: "EMBER",
    frost: "FROST",
    hydroid: "HYDROID",
    loki: "LOKI",
    mag: "MAG",
    mirage: "MIRAGE",
    nekros: "NEKROS",
    nova: "NOVA",
    oberon: "OBERON",
    nyx: "NYX",
    rhino: "RHINO",
    saryn: "SARYN",
    trinity: "TRINITY",
    valkyr: "VALKYR",
    vauban: "VAUBAN",
    volt: "VOLT",
    atlas: "ATLAS",
    chroma: "CHROMA",
    equinox: "EQUINOX",
    equinoxPrime: "EQUINOX PRIME",
    excalibur: "EXCALIBUR",
    excaliburUmbra: "EXCALIBUR UMBRA",
    gara: "GARA",
    harrow: "HARROW",
    inaros: "INAROS",
    ivara: "IVARA",
    limbo: "LIMBO",
    mesa: "MESA",
    nezha: "NEZHA",
    nidus: "NIDUS",
    octavia: "OCTAVIA",
    titania: "TITANIA",
    wukong: "WUKONG",
    zephyr: "ZEPHYR",
    khora: "KHORA",
    revenant: "REVENANT",
    garuda: "GARUDA",
    baruuk: "BARUUK",
    mesaPrime: "MESA PRIME",
    hildryn: "HILDRYN",

    maduraiLens: "MADURAI晶体",
    naramonLens: "NARAMON晶体",
    vazarinLens: "VAZARIN晶体",
    unairuLens: "UNAIRU晶体",
    zenurikLens: "ZENURIK晶体",
    eidolonLens: "夜灵晶体",
    greaterMaduraiLens: "MADURAI高级晶体",
    greaterVazarinLens: "VAZARIN高级晶体",
    greaterNaramonLens: "NARAMON高级晶体",
    greaterUnairuLens: "UNAIRU高级晶体",
    greaterZenurikLens: "ZENURIK高级晶体",
    cressasGarrisonScene: "CRESSA的驻扎处场景",
    arbitersTribunalScene: "仲裁者法庭场景",
    sudasDatascapeScene: "苏达数据景观场景",
    hunhowsDatascapeScene: "HUNHOW的数据景观场景",
    ergosBoardroomScene: "ERGO的会议室场景",
    veilsBindingScene: "VEIL的拘束台场景",
    harrowsTempleScene: "HARROW神庙场景",
    amarynsRetreatScene: "AMARYN的避难所场景",
    grineerForestFactoryScene: "GRINEER森林工厂场景",
    grineerForestIndustryScene: "GRINEER森林工业场景",
    grineerForestWaterPumpScene: "GRINEER森林水泵场景",
    inarosTombScene: "INAROS古墓场景",
    plainsOfEidolonScene: "夜灵平野场景",
    colorKeyScene: "色键场景",
    prismaDaedalus: "棱晶 代达罗斯",
    prismaSigil: "棱晶纹章",
    prismaMechHeadSentinelMask: "棱晶 机甲头盔面具",
    prismaHecateSyandana: "棱晶 朔月女神披饰",
    prismaJetSentinelWings: "棱晶 喷射机翼",
    prismaYamakoSyandana: "棱晶 山越披饰",
    prismaArrows: "棱晶箭矢",
    prismaKoiSentinelTail: "棱晶 喷射尾翼",
    prismaEdo: "棱晶 江户",
    prismaNaberus: "棱晶 恶魔纳贝流士",
    baroKiteerNoggle: "BARO KI'TEER 摇头娃娃",
    dayAffinityBooster: "天经验加成",
    dayCreditBooster: "天现金加成",
    dayResourceBooster: "天资源数量加成",
    grustragThreeBeacon: "三霸信标",
    stalkerBeacon: "STALKER信标",
    zanukaHunterBeacon: "ZANUKA信标",
    sandsOfInaros: "INAROS之沙",
    falconModPack: "猎鹰MOD包",
    dragonModPack: "恶龙MOD包",
    kiteerGlyph: "KI'TEER头像",
    baroKiteerColors: "BARO KI'TEER 色板",
    pedestalPrime: "基座 Prime",
    kiteerFireworks: "KI'TEER 烟花",
    corruptedBombardSpecter: "堕落轰击者魅影",
    nexusGeneMaskingKit: "纳瑟斯基因伪装包",
    kiteerPresence: "KI'TEER 姿态",
    displayArgyle: "展示图-菱形",
    kiteerTributeGlyph: "KI'TEER 致敬浮印",
    kavatPetMask: "库娃守护面具",
    kavatPetWings: "库娃守护飞翼",
    kavatSentinelTail: "库娃守护尾翼",
    kiteerSentinelMask: "KI'TEER 守护面具",
    kiteerSentinelWings: "KI'TEER 守护飞翼",
    kiteerSentinelTail: "KI'TEER 守护尾翼",
    kiteerSyandana: "KI'TEER 披饰",
    kiteerArrow: "KI'TEER 箭矢外观",
    kiteerKubrowArmor: "KI'TEER 库狛装甲",
    kiteerDiaxSyandana: "KI'TEER 大亚披饰",
    kiteerSekhara: "KI'TEER 饰冠",
    kiteerEarpiece: "KI'TEER 耳饰",
    kiteerSoloEarpiece: "KI'TEER 单个耳饰",
    nexusFurPattern: "纳瑟斯毛皮花纹",
    kiteerKavatArmor: "KI'TEER 库娃护甲",
    kiteerSolsticeSyandana: "KI'TEER 冬至披饰",
    kiteerSugatra: "KI'TEER 坠饰",
    kiteerRazzaSyandana: "KI'TEER 类种披饰",
    kiteerForos: "KI'TEER 福罗斯",
    eosPrimeArmor: "曙光女神 Prime",
    pyraSugatra: "佩拉坠饰",
    nidusPrionHelmet: "NIDUS 朊毒头盔",
    frostSquallHelmet: "FROST 飑风头盔",
    bansheeReverbHelmet: "BANSHEE 返响头盔",
    valkyrKaraHelmet: "VALKYR 狂者头盔",
    emberBackdraftHelmet: "EMBER 复燃头盔",
    lokiEssenceHelmet: "LOKI 本质头盔",
    magCoilHelmet: "MAG 线圈头盔",
    trinityMeridianHelmet: "TRINITY 经络头盔",
    octaviaCadenzaHelmet: "OCTAVIA 华彩乐章头盔",
    frostAuroraHelmet: "FROST 极光头盔",
    atlasShikoroHelmet: "ATLAS 兜围头盔",
    voltStormHelmet: "VOLT 风暴头盔",
    sarynHemlockHelmet: "SARYN 铁杉头盔",
    nyxMenticideHelmet: "NYX 灭神头盔",
    bansheeChorusHelmet: "BANSHEE 合音头盔",
    hydroidKetosHelmet: "HYDROID 海怪头盔",
    chromaDracHelmet: "CHROMA 龙蛇头盔",
    emberPhoenixHelmet: "EMBER 凤凰头盔",
    valkyrBastetHelmet: "VALKYR 芭丝特头盔",
    novaFluxHelmet: "NOVA 通量头盔",
    ashScorpionHelmet: "ASH 毒蝎头盔",
    magGaussHelmet: "MAG 高斯头盔",
    voltPulseHelmet: "VOLT 脉冲头盔",
    chromaAmaruHelmet: "CHROMA 羽蛇神头盔",
    hydroidRorqualHelmet: "HYDROID 鳁鲸头盔",
    limboMagriteHelmet: "LIMBO 画家头盔",
    limboAristeasHelmet: "LIMBO 诗人头盔",
    nyxVespaHelmet: "NYX 黄蜂头盔",
    atlasTartarusHelmet: "ATLAS 炼狱头盔",
    hydroidTritonHelmet: "HYDROID 海之信使头盔",
    ashLocustHelmet: "ASH 飞蝗头盔",
    rhinoThrakHelmet: "RHINO 震击头盔",
    rhinoVanguardHelmet: "RHINO 先锋头盔",
    ivaraZirastraHelmet: "IVARA 头罩头盔",
    ivaraLoxleyHelmet: "IVARA 洛克斯利头盔",
    wukongDashengHelmet: "WUKONG 大圣头盔",
    wukongMacakHelmet: "WUKONG 猕猴头盔",
    equinoxSolsticeHelmet: "EQUINOX 至点头盔",
    excaliburPendragonHelmet: "EXCALIBUR 潘德拉冈头盔",
    excaliburMordredHelmet: "EXCALIBUR 莫德雷头盔",
    excaliburAvalonHelmet: "EXCALIBUR 阿瓦隆头盔",
    garaViragoHelmet: "GARA 悍妇头盔",
    inarosAnubisHelmet: "INAROS 阿努比斯头盔",
    inarosCanopicHelmet: "INAROS 卡诺比斯头盔",
    lokiEnigmaHelmet: "LOKI 谜样头盔",
    lokiSwindleHelmet: "LOKI 诈欺头盔",
    mesaLonghornHelmet: "MESA 长角头盔",
    mesaOvisHelmet: "MESA 角羊头盔",
    mirageHarlequinHelmet: "MIRAGE 丑角头盔",
    mirageTrivelinHelmet: "MIRAGE 丑仆头盔",
    nekrosRaknisHelmet: "NEKROS 古墓头盔",
    nekrosShroudHelmet: "NEKROS 裹尸布头盔",
    nezhaCircaHelmet: "NEZHA 奇尔卡头盔",
    novaQuantumHelmet: "NOVA 量子头盔",
    novaSlipstreamHelmet: "NOVA 气流头盔",
    oberonMarkhorHelmet: "OBERON 捻角山羊头盔",
    oberonOryxHelmet: "OBERON 羚羊头盔",
    sarynChloraHelmet: "SARYN 氯毒头盔",
    titaniaAuraiHelmet: "TITANIA 风之妖精头盔",
    trinityAuraHelmet: "TRINITY 预言头盔",
    vaubanArmisticeHelmet: "VAUBAN 休战头盔",
    vaubanChapelonHelmet: "VAUBAN 沙佩隆头盔",
    vaubanEspritHelmet: "VAUBAN 机敏头盔",
    vaubanGambitHelmet: "VAUBAN 策略头盔",
    zephyrCierzoHelmet: "ZEPHYR 西熟风头盔",
    zephyrTenguHelmet: "ZEPHYR 天狗头盔",
    harrowSuffraganHelmet: "HARROW 副主教头盔",
    brokkHammerSkin: "重击巨锤 布洛克外观",
    daggerZorenSkin: "佐伦双斧 戈刃外观",
    scindoManticoreAxeSkin: "分裂斩斧 蝎尾狮外观",
    daggerAxeScindoSkin: "分裂斩斧 戈刃外观",
    exilusAdapter: "特殊功能槽连接器",
    encryptedJournalFragment: "加密的日记碎片",
    mercury: "水星",
    lua: "月球",
    venus: "金星",
    earth: "地球",
    mars: "火星",
    jupiter: "木星",
    saturn: "土星",
    uranus: "天王星",
    neptune: "海王星",
    pluto: "冥王星",
    phobos: "火卫一",
    ceres: "谷神星",
    europa: "欧罗巴",
    sedna: "赛德娜",
    kuvaFortress: "赤毒要塞",
    eris: "阋神星",
    void: "虚空",
    relay: "中继站",
    assassination: "刺杀",
    assault: "强袭",
    capture: "捕获",
    defense: "防御",
    defection: "叛逃",
    excavation: "挖掘",
    hive: "清巢",
    spy: "间谍",
    freeRoam: "自由漫步",
    mobileDefense: "移动防御",
    conclave: "武形秘仪",
    rescue: "救援",
    hijack: "劫持",
    sabotage: "破坏",
    darkSector: "黑暗地带",
    survival: "生存",
    interception: "拦截",
    exterminate: "歼灭",
    extermination: "歼灭",
    orokinSabotage: "虚空破坏",
    lith: "古纪",
    axi: "后纪",
    meso: "前纪",
    neo: "中纪",
    sonicorExilisSkin: "超音波冲击枪 镀铜外观",
    leftPrismaDaedalusKneePlates: "棱晶 代达罗斯 左护膝板",
    rightPrismaDaedalusKneePlates: "棱晶 代达罗斯 右护膝板",
    leftPrismaDaedalusShoulder: "棱晶 代达罗斯 左护肩",
    rightPrismaDaedalusShoulder: "棱晶 代达罗斯 右护肩",
    zephyrImmortalSkin: "ZEPHYR 不朽外观",
    noggleStatueBaroKiteer: "BARO KI'TEER 摇头娃娃",
    twinGrakataTowsunSkin: "双子葛拉卡达 夏至外观",
    kiteerLegPlates: "KI'TEER 腿部护甲",
    kiteerShoulderPlates: "KI'TEER 肩部护甲",
    kiteerChestPlate: "KI'TEER 胸部护甲",
    dayOfTheDeadKavatArmor: "库娃护甲 亡灵节外观",
    kiteerAtmosMask: "KI'TEER 大气面罩",
    kiteerAtmosEarpiece: "KI'TEER 大气耳饰",
    baroKiteerSekhara: "KI'TEER 饰冠",
    prismaNaberusArmArmor: "棱晶 恶魔纳贝流士",
    lisetScarf: "LISET 亡灵节外观",
    redeemerElixisSkin: "救赎者 镀铜外观",
    scimitarPrismaSkin: "SCIMITAR 棱晶外观",
    leftPrismaEdoShoulderArmor: "棱晶 江户 左肩甲",
    rightPrismaEdoShoulderArmor: "棱晶 江户 右肩甲",
    rightPrismaEdoKneePlates: "棱晶 江户 右膝甲",
    leftPrismaEdoKneePlates: "棱晶 江户 左膝甲",
    prismaEdoChestPlate: "棱晶 江户 胸甲",
    anpuStaffSkin: "安普长棍外观",
    anpuSugatra: "安普坠饰",
    hydroidImmortalSkin: "Hydroid 不朽外观",
    lisetPrismaSkin: "LISET 棱晶外观",
    kiteerAtmosDiadem: "KI'TEER 大气头饰",
    kiteerCornuDiadem: "KI'TEER 角型头盔",
    kiteerRazzaSynadana: "KI'TEER 类种披饰",
    photoboothTileOrokinExtraction: "OROKIN堡垒撤离点场景",
    quantaAufeisSkin: "量子切割器 积冰外观",
    mantisPrismaSkin: "MANTIS 棱晶外观",
    baroEmote: "KI'TEER的仪态",
    nezhaJinzaHelmet: "NEZHA 金吒头盔",
    cyanAyatanStar: "阿耶檀识青蓝星",
    amberAyatanStar: "阿耶檀识琥珀星",
    odonataElixisSkin: "ODONATA 镀铜外观",
    noggleStatueExcaliburWithOdonata: "摇头娃娃-装备ODONATA的EXCALIBUR",
    eosPrimeArmorSet: "曙光女神 Prime 装甲组合",
    eosPrimeChestPlate: "曙光女神 Prime 胸甲",
    leftEosPrimeShoulderPlates: "曙光女神 Prime 左肩甲",
    rightEosPrimeShoulderPlates: "曙光女神 Prime 右肩甲",
    leftEosPrimeSpurs: "曙光女神 Prime 左马刺",
    rightEosPrimeSpurs: "曙光女神 Prime 右马刺",
    prismaDaedalusChestPlate: "棱晶 代达罗斯 胸甲",
    domusSyandana: "家宅披饰",
    khoraDelphiHelmet: "KHORA 德尔菲头盔",
    grineerSettlementArtilleryScene: "GRINEER驻扎地火炮场景",
    luaBalconyScene: "月球楼厅场景",
    grineerSealabCentrifugeScene: "GRINEER海底实验室离心机场景",
    corpusShipFreightScene: "CORPUS船货场景",
    kuvaFortressCreviceScene: "赤毒要塞裂缝场景",
    orokinDerelictPlazaScene: "OROKIN荒废广场场景",
    grineerSettlementReactorScene: "GRINEER居住点反应炉场景",
    luaNurseryScene: "月球苗圃场景",
    corpusIcePlanetWreckageScene: "CORPUS冰封星球残骸场景",
    corpusGasCityConduitScene: "CORPUS集气城市管道场景",
    infestedShipBridgeScene: "INFESTED舰桥场景",
    grineerShipyardsManufactoryScene: "GRINEER造船厂场景",
    kiteerForosShoulderPlates: "KI'TEER 福罗斯 胸部护甲",
    kiteerForosLegPlates: "KI'TEER 福罗斯 腿部护甲",
    kiteerForosChestPlate: "KI'TEER 福罗斯 肩部护甲",
    corruptedHeavyGunnerSpecter: "堕落重型机枪兵魅影",
    mutalistAladVNavCoordinate: "异融ALAD V导航座标",
    equinoxClisthertHelmet: "EQUINOX 晨昏恶魔头盔",
    xiphosPrismaSkin: "XIPHOS 棱晶外观",
    elixisOpticor: "奥堤克光子枪 镀铜外观",
    darkSwordDayOfTheDeadSkin: "暗黑长剑 亡灵节外观",
    harkonarWraithCloak: "哈库纳亡魂斗篷",
    harkonarWraithArmArmor: "哈库纳亡魂臂甲",
    harkonarWraithChestbuard: "哈库纳亡魂胸甲",
    harkonarWraithLegArmor: "哈库纳亡魂腿甲",
    elixisTigris: "猛虎 镀铜外观",
    cookieKavatGlyph: "饼干 库娃 浮印",
    cookieKubrowGlyph: "饼干 库狛 浮印",
    prismaKavatGlyph: "棱晶 库娃 浮印",
    prismaKubrowGlyph: "棱晶 库狛 浮印",
    eminencePalette: "显赫色板",
    tennoKindredRug: "TENNO 血缘小地毯",
    prismaRostamKubrowArmor: "棱晶 洛斯塔姆库狛护甲",
    mirageImmortalSkin: "Mirage 不朽外观",
    taxonDesertCamoSkin: "塔克桑 沙漠迷彩外观",
    coccystSugatra: "尾骨坠饰",
    paracystZebraSkin: "附肢寄生者 斑纹外观",
    fluctusRahkSkin: "悲痛之刃 轻蔑外观",
    acolyteStalkerMios: "巨浪 拉克外观",
    prismaFurisAArmor: "棱晶飞空臂甲",
    prismaFurisCArmor: "棱晶飞空胸甲",
    prismaFurisLArmor: "棱晶飞空腿甲",

    captainVor: "VOR 上尉",
    councilorVayHek: "Vay Hek 委员",
    generalSargasRuk: "Sargas Ruk 将军",
    lechKril: "LECH KRIL 中尉",
    corruptedVor: "堕落的 VOR",
    jackal: "豺狼",
    hyenaPack: "鬣狗群",
    raptor: "猛禽",
    mutalistAladV: "异融者ALAD V",
    assaultRifle: "突击步枪",
    weaponRestriction: "武器限定",
    pistol: "手枪",
    melee: "近战",
    bow: "弓箭",
    shotgun: "霰弹枪",
    sniper: "狙击枪",
    enemyElementalEnhancement: "敌人元素强化",
    enemyPhysicalEnhancement: "敌人物理强化",
    corrosive: "腐蚀",
    electricity: "电击",
    blast: "爆炸",
    heat: "火焰",
    cold: "冰冻",
    gas: "毒气",
    magnetic: "磁力",
    toxin: "毒素",
    radiation: "辐射",
    viral: "病毒",
    impact: "冲击",
    puncture: "穿刺",
    slash: "切割",
    augmentedEnemyArmor: "敌人护甲强化",
    eximusStronghold: "卓越者大本营",
    energyReduction: "能量上限减少",
    enhancedEnemyShields: "敌人护盾强化",
    environmentalEffect: "环境改变",
    environmentalHazard: "环境灾害",
    extremeCold: "极寒",
    fire: "火灾",
    denseFog: "浓雾",
    cryogenicLeakage: "冷却液泄露",
    electromagneticAnomalies: "电磁异常",
    radiationPockets: "辐射灾害",
    baroKubrowSigil: "领袖纹章",
    baroKavatSigil: "耀目纹章",
    baroVisor: "KI'TEER 大气眼饰",
    gorgonTowsunSkin: "蛇发女妖 夏至外观",
    prismaRazorScarf: "棱晶 蝰蛇披饰",
    baroWallpaper: "KI'TEER 室内壁纸",
    corpusRazorbackProject: "利刃豺狼舰队",
    ghoulPurge: "尸鬼入侵",
    giftsOfTheLotusStolen: "Lotus的礼物 - 失窃!",
    plagueStar: "瘟疫之星",
    balorFomorian: "巨人战舰",
    tacAlertProxyRebellion: "机械叛乱",
    plainsOfEidolon: "夜灵平野",
    vitusEssence: "生息精华",
    orbVallis: "奥布山谷",
    // 赏金
    creditsCache: "现金匣",
    creditCache: "现金匣",
    assassinateTheCommander: "刺杀指挥官",
    captureTheGrineerAgent: "捕获 Grineer 特工",
    captureTheGrineerCommander: "捕获 Grineer 指挥官",
    captureTheNewGrineerCommander: "捕获新任 Grineer 指挥官",
    spyCatcher: "间谍捕手",
    captureTheirLeader: "捕获他们的领袖",
    sabotageBounty: "破坏原型机",
    searchAndRescue: "搜索并救援",
    findTheHiddenArtifact: "找出遗失的器物",
    reclaimTheStolenArtifact: "取回被偷的器物",
    cullTheEnemy: "宰杀敌人",
    weakenTheGrineerFoothold: "削弱 Grineer 的据点",
    sabotageTheEnemySupplyLines: "破坏 Grineer 的补给线",

    venusCullJobExterminate: "猎人杀手",
    resourceTheft: "资源搜掠",
    picketDuty: "岗哨职责",
    bloodRelics: "血红遗物",
    protectTheInnocent: "保护无辜",
    scorchedEarth: "焦土大地",
    venusIntelJobRecovery: "存活证明",
    archaeology: "考古学",
    agentDown: "特工的下落",
    distractAndDivert: "分散与裂解",
    venusTheftJobAmbush: "软件诡计",
    venusWetworkJobSpy: "陨星",
    venusHelpingJobResource: "尘土部队",
    venusIntelJobSpy: "财政解放",
    venusHelpingJobSpy: "貌似合法",
    servedCold: "冷餐",
    venusCullJobAssassinate: "网络崩溃",
    courierAmbush: "伏击信使",
    operationalIntelligence: "行动情报",
    taxTheTaxmen: "向税务官课税",
    venusPreservationJobResource: "拆散陷阱",
    venusHelpingJobCaches: "鹰嘴板",
    buryThem: "埋葬他们"
  },
  skill: {
    shuriken: "手里剑",
    smokeScreen: "烟幕",
    teleport: "瞬移",
    bladeStorm: "剑刃风暴",
    landslide: "土石坍方",
    tectonics: "大地构筑",
    petrify: "石化凝视",
    rumblers: "漫步石者",
    sonicBoom: "超声波",
    sonar: "声纳",
    silence: "静音",
    soundQuake: "音波冲击",
    spectralScream: "光暴怒吼",
    elementalWard: "元素之护",
    vexArmor: "怨怒护甲",
    effigy: "利欲龙骸",
    fireball: "火球",
    accelerant: "助燃",
    fireBlast: "火焰冲击",
    worldOnFire: "火海",
    metamorphosis: "昼夜交替",
    restRage: "暂息-怒气",
    pacifyProvoke: "轻抚-激怒",
    mendMaim: "补愈-致残",
    slashDash: "突斩",
    radialBlind: "致盲",
    radialJavelin: "标枪",
    exaltedBlade: "显赫刀剑",
    radialHowl: "范围嚎声",
    freeze: "冻结",
    iceWave: "冰浪",
    snowGlobe: "冰雪护罩",
    avalanche: "雪崩",
    shatteredLash: "琉璃碎击",
    splinterStorm: "玻片风暴",
    spectrorage: "光谱盛怒",
    massVitrify: "广域玻璃化",
    dreadMirror: "恐惧魔镜",
    bloodAltar: "鲜血祭坛",
    bloodletting: "祭血仪式",
    seekingTalons: "穿心利爪",
    condemn: "责难束缚",
    penance: "苦行加护",
    thurible: "聚能焚炉",
    covenant: "庇佑圣约",
    tempestBarrage: "暴风雨弹幕",
    tidalSurge: "潮汐浪涌",
    undertow: "水漩涡",
    tentacleSwarm: "触角肆虐",
    desiccation: "枯沙竭血",
    devour: "沙涡之祭",
    sandstorm: "吞天沙暴",
    scarabSwarm: "圣甲虫群",
    quiver: "战术箭袋",
    navigator: "导向抛体",
    prowl: "潜影猎手",
    artemisBow: "月神狩弓",
    whipclaw: "长鞭利爪",
    ensnare: "束缚陷阱",
    venari: "薇娜丽",
    strangledome: "绞杀穹顶",
    banish: "放逐",
    stasis: "停滞",
    riftSurge: "裂隙涌流",
    cataclysm: "灾变",
    decoy: "诱饵",
    invisibility: "隐身",
    switchTeleport: "移形换位",
    radialDisarm: "解除武装",
    pull: "吸引",
    magnetize: "磁吸力场",
    polarize: "护盾极化",
    crush: "粉碎",
    ballisticBattery: "弹道蓄能",
    shootingGallery: "靶场",
    shatterShield: "破碎护盾",
    peacemaker: "和平使者",
    hallOfMirrors: "镜厅",
    sleightOfHand: "戏法",
    eclipse: "黯然失色",
    prism: "棱镜",
    soulPunch: "灵魂重击",
    terrify: "惊骇",
    desecrate: "亵渎",
    shadowsOfTheDead: "亡者幽影",
    fireWalker: "风火飞轮",
    blazingChakram: "乾坤火圈",
    wardingHalo: "混天火绫",
    divineSpears: "圣火尖枪",
    virulence: "致病力",
    larva: "幼体",
    parasiticLink: "寄生链接",
    ravenous: "贪婪",
    nullStar: "湮灭流星群",
    antimatterDrop: "反物质释放",
    wormHole: "虫洞",
    molecularPrime: "分子填充",
    mindControl: "精神控制",
    psychicBolts: "精神飞刃",
    chaos: "混乱",
    absorb: "吸收",
    smite: "惩击",
    hallowedGround: "神圣领域",
    renewal: "疗愈脉动",
    reckoning: "惩戒清算",
    mallet: "槌音铮鏦",
    resonator: "共鸣渲染",
    metronome: "谐韵节拍",
    amp: "强音增幅",
    enthrall: "奴役意志",
    mesmerSkin: "催眠外表",
    reave: "精华掠夺",
    danseMacabre: "死亡之舞",
    rhinoCharge: "犀牛冲锋",
    ironSkin: "钢化皮肤",
    roar: "战吼",
    rhinoStomp: "犀牛践踏",
    spores: "毒性孢子",
    molt: "蜕皮",
    toxicLash: "剧毒鞭苔",
    miasma: "瘴气",
    spellbind: "迷尘",
    tribute: "献灵",
    lantern: "幻灯",
    razorwing: "剃刀之翼",
    wellOfLife: "生命之井",
    energyVampire: "能量吸取",
    link: "链接",
    blessing: "祝福",
    ripLine: "撕裂钩索",
    warcry: "咆哮",
    paralysis: "瘫痪",
    hysteria: "狂化爆发",
    tesla: "特斯拉手榴弹",
    minelayer: "布雷器",
    bastille: "力场牢狱",
    vortex: "旋涡",
    shock: "电击",
    speed: "加速",
    electricShield: "电磁屏障",
    discharge: "电能释放",
    ironJab: "神针突刺",
    defy: "死命顽抗",
    cloudWalker: "筋斗游云",
    primalFury: "原始狂怒",
    tailWind: "顺风",
    airburst: "空爆",
    turbulence: "疾风湍流",
    tornado: "龙卷云风",
    elude: "巧躲",
    lull: "镇静",
    desolateHands: "离手戏法",
    sereneStorm: "宁静风暴",
    balefire: "野火燎原",
    shieldPillage: "护盾掠夺",
    haven: "和平之地",
    aegisStorm: "神盾风暴"
  },
  messagesExtend: {
    blueprint: "蓝图",
    bp: "蓝图",
    relic: "遗物",
    neuroptics: "头部神经光元",
    systems: "系统",
    chassis: "机体",
    hilt: "握柄",
    blade: "刀刃",
    leftGauntlet: "左拳套",
    rightGauntlet: "右拳套",
    gauntlet: "手套",
    blades: "爪刃",
    handle: "握柄",
    heatsink: "散热器",
    guard: "护手",
    disc: "圆盘",
    ornament: "饰物",
    boot: "靴子",
    head: "锤头",
    aegis: "盾",
    barrel: "枪管",
    receiver: "枪机",
    stock: "枪托",
    upperLimb: "上弓臂",
    lowerLimb: "下弓臂",
    grip: "弓身",
    string: "弓弦",
    limbs: "弓臂",
    link: "连接器",
    pouch: "镖袋",
    stars: "星标",
    band: "项圈带",
    buckle: "项圈扣",
    cerebrum: "头部神经光元",
    carapace: "外壳",
    wings: "机翼",
    harness: "外甲",
    fuselage: "机身",
    engines: "引擎",
    avionics: "飞航系统",
    mask: "面具"
  },
  mods: {
    primedReach: "剑风P",
    primedPressurePoint: "压迫P",
    primedFeverStrike: "毒P",
    primedFury: "狂暴P",
    primedHeavyTrauma: "重创P",
    primedQuickdraw: "持续P",
    expelCorpus: "C歧视",
    expelGrineer: "G歧视",
    expelInfested: "I歧视",
    expelCorrupted: "O歧视",
    primedExpelCorpus: "C歧视P",
    primedExpelGrineer: "G歧视P",
    primedExpelInfested: "I歧视P",
    primedExpelCorrupted: "O歧视P",
    primedSlipMagazine: "串联P",
    primedTargetCracker: "弱点P",
    primedPistolGambit: "手枪P",
    primedHeatedCharge: "火P",
    pointStrike: "致命",
    vitalSense: "弱点",
    primedChamber: "首发",
    chargedChamber: "首发",
    primedShred: "撕裂P",
    splitChamber: "分裂",
    vileAcceleration: "卑劣",
    primedCryoRounds: "冰P",
    primedPointBlank: "抵近P",
    baneOfCorpus: "C歧视",
    baneOfGrineer: "G歧视",
    baneOfInfested: "I歧视",
    baneOfCorrupted: "O歧视",
    primedBaneOfCorpus: "C歧视P",
    primedBaneOfGrineer: "G歧视P",
    primedBaneOfInfested: "I歧视P",
    primedBaneOfCorrupted: "O歧视P",
    primedFastHands: "爆发P",
    primedRavage: "破灭P",
    primedChargedShell: "电P",
    hellfire: "银火", // 地狱火
    incendiaryCoat: "银火", // 燃烧外壳
    heatedCharge: "银火", // 火焰装填
    moltenImpact: "银火", // 熔岩冲击
    blazingSteel: "银火", // 炽烈坚刃
    combustionRounds: "银火", // 燃烧弹头
    thermiteRounds: "金火", // 铝热焊弹
    scatteringInferno: "金火", // 炼狱轰击
    scorch: "金火", // 灼痕焦点
    volcanicEdge: "金火", // 爆裂刀刃
    magmaChamber: "金火", // 熔岩弹膛
    searingSteel: "金火", // 炽燃钢铁
    stormbringer: "银电", // 暴风使者
    chargedShell: "银电", // 充电弹头
    convulsion: "银电", // 痉挛
    shockingTouch: "银电", // 电击触点
    electrifiedBarrel: "银电", // 带电枪管
    galvanizedBlade: "银电", // 通电刀刃
    highVoltage: "金电", // 高压电流
    shellShock: "金电", // 电冲弹药
    jolt: "金电", // 电流震击
    voltaicStrike: "金电", // 伏打电能
    chargedBullets: "金电", // 带电子弹
    ionInfusion: "金电", // 离子注入
    cryoRounds: "银冰", // 低温弹头
    chillingGrasp: "银冰", // 急冻控场
    deepFreeze: "银冰", // 深层冷冻
    northWind: "银冰", // 北风
    hypothermicShell: "银冰", // 低温外壳
    glacialEdge: "银冰", // 冰冷刃缘
    rimeRounds: "金冰", // 白霜弹头
    frigidBlast: "金冰", // 冰冷疾风
    frostbite: "金冰", // 结霜侵蚀
    viciousFrost: "金冰", // 蚀骨寒霜
    cryoCoatin: "金冰", // 冷冻包覆
    polarMagazine: "金冰", // 极地弹仓
    infectedClip: "银毒", // 污染弹匣
    contagiousSpread: "银毒", // 传染蔓延
    pathogenRounds: "银毒", // 病原弹头
    feverStrike: "银毒", // 热病打击
    venomousClip: "银毒", // 恶毒弹匣
    poisonousSting: "银毒", // 剧毒螯刺
    malignantForce: "金毒", // 致命火力
    toxicBarrage: "金毒", // 毒素弹幕
    pistolPestilence: "金毒", // 瘟疫手枪
    virulentScourge: "金毒", // 剧毒灾害
    contaminationCasing: "金毒", // 毒染套管
    infectiousInjection: "金毒", // 传染性注射
    lethalTorrent: "洪流",
    chillingReload: "激冷",
    viciousSpread: "恶性",
    maimingStrike: "致残",
    bloodRush: "急进",
    driftingContact: "漂移",
    collisionForce: "冲",
    conditionOverload: "异况",
    spoiledStrike: "腐坏",
    buzzKill: "败兴",
    riven: "紫"
  },
  weaponmode: {
    format: " ({0})",
    charged: "蓄力",
    shotgun: "鹿弹",
    semiAuto: "半自动",
    fullAuto: "全自动",
    burst: "点射",
    secondary: "次要",
    fastest: "全速",
    heavyBlade: "巨刃",
    dualSwords: "双剑",
    atmosphere: "大气层",
    atmosphereCharged: "蓄力-大气层",
    aura: "光环"
  },
  alerting: {
    sortie: "突击",
    alerts: "警报",
    news: "新闻",
    fissures: "裂缝",
    invasion: "入侵",
    ostrons: "地球赏金",
    solarisUnited: "金星赏金",
    voidTrader: "虚空商人",
    progress: "进度: ",
    remaining: "剩余"
  },
  prop: {
    fullName: {
      0: "{0} 暴击率",
      1: "{0} 暴击伤害",
      2: "{0} 触发几率",
      3: "{0} 触发时间",
      4: "{0} 火焰伤害",
      5: "{0} 冰冻伤害",
      6: "{0} 毒素伤害",
      7: "{0} 电击伤害",
      8: "{0} 冲击伤害",
      9: "{0} 穿刺伤害",
      A: "{0} 切割伤害",
      G: "{0} 对Grineer伤害",
      I: "{0} 对Infested伤害",
      C: "{0} 对Corpus伤害",
      D: "{0} 伤害",
      S: "{0} 多重射击",
      R: "{0} 射速",
      L: "{0} 弹匣容量",
      F: "{0} 装填速度",
      M: "{0} 弹药最大值",
      P: "{0} 穿透",
      H: "{0} 变焦",
      V: "{0} 弹道飞行速度",
      Z: "{0} 后坐力",
      K: "{0} 近战伤害",
      T: "{0} 攻击范围",
      J: "{0} 攻击速度",
      B: "{0} 导引伤害",
      U: "{0} 导引效率",
      N: "{0} 连击持续时间",
      E: "滑行攻击有 {0} 的几率造成暴击",
      X: "{0} 处决伤害",
      h: "{0} 生命值",
      s: "{0} 护盾容量",
      a: "{0} 护甲",
      e: "{0} 最大能量",
      f: "{0} 冲刺速度",
      r: "{0} 护盾回复",
      t: "{0} 技能强度",
      u: "{0} 技能持续",
      x: "{0} 技能效率",
      g: "{0} 技能范围",
      c: "{0} 施放速度",
      k: "{0} 几率抵抗击倒",
      y: "{0} 倒地恢复",
      l: "{0} 滑行",
      i: "{0} 摩擦力",
      v: "{0} 跑酷速度",
      z: "以 {0} 能量倍率抵抗致死伤害",
      rg: "转换 {0} 生命伤害为能量",
      hc: "生命球增加 {0} 护甲",
      ec: "能量球增加 {0} 技能强度",
      tr: "{0} Tau 抗性",
      as: "{0} 光环强度",
      ae: "{0} 光环效果",
      at: "{0} 飞身瞄准和壁面攀附时间",
      er: "{0} 侦敌雷达",
      lr: "{0} 寻物雷达",
      acc: "{0} 精准",
      range: "{0} 射程",
      stick: "{0} 的几率使榴弹附着于壁面",
      aimm: "瞄准时 {0} 移动速度",
      ckm: "近战导引击杀后 {0} 移动速度",
      od: "{0} 对堕落者伤害",
      kb: "被击杀的敌人不久后会爆炸，造成 {0} 伤害",
      kbr: "造成 {0} 最大生命值伤害",
      brad: "{0} 爆炸半径",
      sp: "特殊效果",
      hr: "{0} 拔枪速度",
      fsb: "第一发子弹获得 {0} 伤害加成",
      am: "转换未使用的弹药",
      hm: "{0} 爆头倍率",
      i2: "{0} 基础触发几率",
      da: "{0} 正中红心",
      oad: "{0} 总伤害",
      lal: "切换武器后 {0} 几率自动装填",
      spr: "{0} 扩散",
      slc: "降低 {0} 敌人听见枪声的几率",
      bnc: "反弹 {0} 次",
      exp: "{0} 爆炸率",
      ls: "{0} 生命窃取",
      bL: "{0} 弹匣容量",
      bldr: "连击数可叠加 {0} 暴击率",
      sccm: "连击数可叠加 {0} 触发几率",
      ccws: "当切割触发状态造成伤害时，有 {0} 几率增加连击数",
      bsk: "{0} 总攻速",
      co: " {0} 总伤害每异常",
      gdr: "格挡嘲讽 {0} 米内的敌人",
      hlr: "攻击一个被异常状态影响之目标时会被治愈 {0}",
      exd: "{0} 额外伤害",
      amr: "{0} 护甲",
      par: "{0} 反击几率",
      msd: "{0} 近战震波伤害",
      fs: "{0} 飞行速度",
      ce: "{0} 暴击等级上升",
      ac: "{0} 几率在暴击时造成切割触发",
      ds: "{0} 偷袭伤害",
      sd: "{0} 触发伤害",
      fcd: "{0} 总暴击伤害",
      i0: "{0} 基础暴击率",
      smd: "{0} 对Sentient伤害",
      dmg: "{0} 伤害",
      cwh: "{0} 爆头暴击率",
      erd: "{0} 辐射伤害",
      ecd: "{0} 腐蚀伤害",
      eed: "{0} 电击伤害",
      efd: "{0} 火焰伤害",
      etd: "{0} 毒素伤害",
      aed: "{0} 对全派系伤害",
      rse: "触发异常后 {0} 范围",
      lsb: "最后一发子弹 {0} 总伤害",
      edm: "{0} 对标记敌人的总伤害",
      ld: "{0} 点额外近战伤害",
      ar: "{0} 范围",
      cd: "{0} 瞄准时暴击伤害和几率",
      ca: "{0} 蓄力速度",
      ck: "{0} 瞄准时抵挡失衡/击倒的几率",
      sds: "{0} 负面效果持续时间",
      but: "子弹可以弹跳 {0} 次",
      el: "榴弹会系上 {0} 米内的5名敌人",
      sb: "{0} 自我伤害",
      si: "冲击伤害降低敌人护甲 {0}",
      rc: "{0} 射速/蓄力速度",
      scan: "近战击杀进行资料库扫描",
      ref: "充能时反射 {0} 所格挡的伤害",
      ens: "{0} 敌方护盾",
      ena: "{0} 敌方护甲",
      hps: "{0} 每秒生命回复",
      eac: "{0} Corpus敌人射击精准度",
      esp: "{0} Infested移动速度",
      ivb: "隐身",
      ivc: "无敌",
      apd: "{0} 额外弹片伤害点数",
      m: "{0} 瞄准时移动速度",
      her: "爆头击杀回复 {0} 能量",
      vp: "{0} '纯净'",
      vt: "{0} '真相'",
      ve: "{0} '熵数'",
      vs: "{0} '数列'",
      vj: "{0} '正义'",
      vb: "{0} '毁坏'",
      vte: "{0} 虚空转换电击",
      vtv: "{0} 虚空转换病毒",
      vtp: "{0} 虚空转换穿刺",
      vth: "{0} 虚空转换火焰",
      ccl: "{0} 固定暴击率",
      erc: "{0} 能量回复",
      esc: "{0} 异常状态数量",
      rvs: "{0} 复活速度",
      dgs: "{0} 翻滚速度",
      fca: "{0} 蓄力速度",
      fsr: "回复全部护盾",
      psr: "每秒回复 {0} 护盾",
      phr: "每秒回复 {0} 生命",
      ea: "{0} 额外护甲",
      ovs: "{0} 总强度",
      ovr: "{0} 总范围",
      res: "{0} 伤害减免",
      eid: "{0} 初始伤害",
      ess: "{0} 几率造成切割",
      e4: "{0} 初始火伤",
      e5: "{0} 初始冰伤",
      e6: "{0} 初始毒伤",
      e7: "{0} 初始电伤",
      e8: "{0} 初始冲击",
      e9: "{0} 初始穿刺",
      eA: "{0} 初始切割",

      ify: "如果目标距离 {0} 米外",
      onHeadshot: "爆头后:",
      onHeadshotKill: "爆头击杀后:",
      onKill: "击杀后:",
      onReload: "装填后:",
      onHit: "击中后:",
      onAbilityCast: "使用技能后:",
      onMeleeChannelKill: "近战导引击杀后:",
      onReloadFromEmpty: "耗尽弹匣重新装填后:",
      onDodge: "翻滚后:",
      onEquip: "装备后:",
      onDamaged: "受到伤害时:",
      onFinish: "处决后:",
      onWalllatch: "壁面攀附:",
      onBlock: "格挡后:",
      augment: "{0}强化"
    },
    shortName: {
      0: "暴率",
      1: "暴伤",
      2: "触发",
      3: "触发时间",
      4: "火伤",
      5: "冰伤",
      6: "毒伤",
      7: "电伤",
      8: "冲击",
      9: "穿刺",
      A: "切割",
      G: "G伤",
      I: "I伤",
      C: "C伤",
      D: "基伤",
      S: "多重",
      R: "射速",
      L: "弹匣",
      F: "装填",
      M: "弹药",
      P: "穿透",
      H: "变焦",
      V: "弹道",
      Z: "后坐",
      K: "基伤",
      T: "范围",
      J: "攻速",
      B: "导引伤害",
      U: "导引效率",
      N: "连击",
      E: "滑暴",
      X: "处决",
      h: "生命",
      s: "护盾",
      a: "护甲",
      e: "能量",
      f: "冲刺",
      r: "护盾回复",
      t: "强度",
      u: "持续",
      x: "效率",
      g: "范围",
      c: "施放速度",
      k: "抵抗击倒",
      y: "倒地恢复",
      l: "滑行",
      i: "摩擦力",
      v: "跑酷速度",
      z: "随机应变",
      rg: "狂暴化",
      hc: "生命增加护甲",
      ec: "能量增加强度",
      tr: "Tau抗性",
      as: "光环强度",
      ae: "光环效果",
      at: "爬墙时间",
      er: "侦敌雷达",
      lr: "寻物雷达",
      acc: "精准",
      range: "射程",
      stick: "壁面附着",
      aimm: "瞄准移速",
      ckm: "移动速度",
      od: "O系伤害",
      kb: "死亡爆炸",
      brad: "爆炸半径",
      sp: "魔改",
      hr: "拔枪速度",
      fsb: "首发伤害",
      am: "弹药转换",
      hm: "爆头倍率",
      i2: "基础触发",
      da: "正中红心",
      oad: "最终伤害",
      lal: "自动装填",
      spr: "扩散",
      slc: "消音",
      bnc: "反弹",
      exp: "爆炸",
      ls: "生命窃取",
      bL: "弹匣容量",
      bldr: "连击暴击率",
      sccm: "连击触发几率",
      ccws: "切割增加连击数",
      bsk: "最终攻速",
      co: "异常状态增加伤害",
      gdr: "嘲讽",
      hlr: "治愈",
      exd: "额外伤害",
      amr: "护甲",
      par: "反击几率",
      msd: "近战震波伤害",
      fs: "飞行速度",
      ce: "暴击强化",
      ac: "暴击造成切割触发",
      ds: "偷袭伤害",
      sd: "触发伤害",
      fcd: "最终暴伤",
      i0: "加法暴击",
      smd: "S系伤害",
      dmg: "伤害",
      cwh: "爆头暴击率",
      erd: "辐射伤害",
      ecd: "腐蚀伤害",
      eed: "电击伤害",
      efd: "火焰伤害",
      etd: "毒素伤害",
      aed: "全派系伤害",
      rse: "触发增加近战范围",
      lsb: "最后一发总伤害",
      edm: "对标记敌人总伤害",
      ld: "额外近战伤害",
      ar: "范围",
      cd: "瞄准双暴",
      ca: "蓄力速度",
      ck: "瞄准抗击倒",
      sds: "负面持续",
      but: "子弹弹跳",
      el: "榴弹系上敌人",
      sb: "自我伤害",
      si: "冲击降低敌人护甲",
      rc: "射速/蓄力速度",
      scan: "近战击杀进行扫描",
      ref: "充能时反射伤害",
      ens: "敌方护盾",
      ena: "敌方护甲",
      hps: "每秒生命回复",
      eac: "Corpus敌人射击精准度",
      esp: "Infested移动速度",
      ivb: "隐身",
      ivc: "无敌",
      apd: "额外弹片伤害点数",
      m: "瞄准移动速度",
      her: "爆头击杀回复能量",
      vp: "'纯净'",
      vt: "'真相'",
      ve: "'熵数'",
      vs: "'数列'",
      vj: "'正义'",
      vb: "'毁坏'",
      vte: "虚空转换电击",
      vtv: "虚空转换病毒",
      vtp: "虚空转换穿刺",
      vth: "虚空转换火焰",
      ccl: "固定暴击率",
      erc: "能量回复",
      rvs: "复活速度",
      dgs: "翻滚速度",
      fca: "蓄力速度",
      eid: "初始伤害"
    }
  },
  elements: {
    Physical: "物理",
    Impact: "冲击",
    Puncture: "穿刺",
    Slash: "切割",
    Cold: "冰冻",
    Electricity: "电击",
    Heat: "火焰",
    Toxin: "毒素",
    Blast: "爆炸",
    Corrosive: "腐蚀",
    Gas: "毒气",
    Magnetic: "磁力",
    Radiation: "辐射",
    Viral: "病毒",
    Void: "虚空",
    True: "真实",
    proc: {
      Impact: "蹒跚",
      Puncture: "伤害输出",
      Slash: "流血",
      Cold: "缓速",
      Electricity: "链式攻击",
      Heat: "火焰DoT 恐惧",
      Toxin: "生命DoT",
      Blast: "击倒",
      Corrosive: "降低护甲",
      Gas: "毒素AoE",
      Magnetic: "降低最大护盾值",
      Radiation: "降低精度 向队友开火",
      Viral: "降低最大生命值",
      Void: "吸引子弹",
      True: "无视护甲"
    }
  },
  statusinfo: {
    appearRate: "弹片触发率",
    proportion: "比重",
    duration: "持续时间",
    coverage: "覆盖率",
    procPerHit: "每发触发量",
    procPerSecond: "每秒触发量",
    appearRatePerHit: "每发触发率",
    appearRatePerSecond: "每秒触发率",
    instantProcDamage: "弹片立即触发伤害",
    instantProcDamagePerHit: "每发立即触发伤害",
    instantProcDamagePerSecond: "每秒立即触发伤害",
    latentProcDamage: "弹片潜在触发伤害",
    latentProcDamagePerHit: "每发潜在触发伤害",
    latentProcDamagePerSecond: "每秒潜在触发伤害",
    averageProcDamage: "弹片平均触发伤害",
    averageProcDamagePerHit: "每发平均触发伤害",
    averageProcDamagePerSecond: "每秒平均触发伤害",
    averageProcQE: "异常数量期望",
    total: "总计"
  },
  rivenedit: {
    selectWeapon: "请输入武器名",
    selectProp: "请选择属性",
    inputValue: "请输入数值",
    isNegative: "负面"
  },
  riven: {
    confirm: "确定",
    cancel: "取消",
    addriven: "添加紫卡",
    manualinput: "手动输入",
    picupload: "截图上传",
    uploadtip: "将文件拖到此处，或<em>点击上传</em>截图，也可以直接粘贴(Ctrl+V)",
    uploadlimit: "只能上传jpg/png文件，且不超过500kb",
    average: "均值",
    higher: "高",
    lower: "低",
    rank: "段位: ",
    recycle: "循环: ",
    level: "等级: ",
    ratio: "倾向: ",
    sharetip: "手机扫描或直接粘贴",
    share: "分享",
    history: "历史记录",
    star: "裂罅倾向: {0}",
    range: "范围: {0} ~ {1} (±10%)",
    pastehere: "在此粘贴",
    viewprice: "查看价格",
    veliedPrice: "未开价格",
    unrolledPrice: "未洗价格",
    rolledPrice: "已洗价格",
    avg: "平均值",
    stddev: "标准差",
    min: "最小值",
    max: "最大值",
    pop: "流行度"
  },
  build: {
    fill: "自动配置",
    fillEmpty: "填充空白",
    clear: "清空",
    fireRate: "攻击速度",
    prjSpeed: "飞行速度",
    rangeLimit: "射程",
    crit: "暴击",
    critMul: "暴击倍率",
    critChance: "暴击几率",
    slideDmg: "滑行攻击",
    ratio: "裂罅倾向性",
    proc: "触发",
    status: "触发几率",
    damage: "伤害",
    range: "范围",
    panelDamage: "面板伤害",
    attackDamage: "攻击伤害",
    slideDamage: "滑砍伤害",
    attackDamagePS: "每秒攻击",
    slideDamagePS: "每秒滑砍",
    magazine: "弹匣",
    bullets: "弹片数",
    reload: "装填",
    totalDamage: "单发伤害",
    burstDamage: "爆发伤害",
    sustainedDamage: "持续伤害",
    firstAmmoDamage: "首发伤害",
    simulacrum: "幻影装置",
    selectMod: "选择MOD",
    total: "总收益",
    buff: "加成",
    selectBuff: "选择加成",
    statusinfo: "触发计算",
    cost: "容量",
    health: "生命",
    shield: "护盾",
    armor: "护甲",
    energy: "最大能量",
    sprint: "冲刺速度",
    effectiveHealth: "有效生命",
    abilityStrength: "技能强度",
    abilityDuration: "技能持续",
    abilityEfficiency: "技能效率",
    abilityRange: "技能范围",
    formaCount: "{0}极化",
    damageModel: "伤害模型",
    damageModelArmor: "护甲数值",
    damageModelTip: "请选择伤害模型",
    armorValueTip: "请输入护甲数值",
    provis: "概率可视化",
    provislabel: "{0} 弹片 {1} 暴击等级",
    provislabel0: "{0} 暴击等级",
    otherinfo: "其他信息",
    minimap: "缩略图"
  },
  enemy: {
    name: "敌人",
    faction: "派系",
    level: "等级",
    resistence: "伤害抗性",
    amrorReduce: "护甲削减%",
    action: "操作",
    reselect: "重新选择",
    perBullet: "逐发模式",
    fleshType: {
      0: "肉体",
      1: "复制肉体",
      2: "化石",
      3: "感染",
      4: "感染肉体",
      5: "感染肌腱",
      6: "机械",
      7: "机器",
      8: "物件",
      9: "护盾",
      10: "原型护盾",
      11: "铁制装甲",
      12: "合金装甲"
    },
    models: {
      eidolon: "夜灵 (机器 + 合金装甲)",
      eidolonUnarmored: "夜灵 (机器)",
      grineer: "Grineer (复制肉体 + 铁质装甲)",
      grineerUnarmored: "Grineer (复制肉体)",
      grineerElite: "Grineer (复制肉体 + 合金装甲)",
      corpus: "Corpus (肉体)",
      corpusRobotic: "Corpus (机器)",
      corpusShield: "Corpus (护盾)",
      corpusElite: "Corpus (肉体 + 合金装甲)",
      corpusEliteShield: "Corpus (原型护盾)",
      infested: "Infested (感染)",
      infestedFlesh: "Infested (感染肉体)",
      infestedElite: "Infested (化石)",
      tenno: "Tenno (肉体 + 铁质装甲)"
    },
    names: {
      wolfOfSaturnSix: "土星六号之狼",
      eidolonTeralyst: "夜灵兆力使",
      eidolonGantulyst: "夜灵巨力使",
      eidolonHydrolyst: "夜灵水力使",
      teralystSynovia: "兆力使骨液",
      profitTakerOrb: "利润收割者圆蛛",
      condorDropship: "秃鹫空投艇",
      tuskFirbolg: "巨牙博格",
      tuskBolkor: "巨牙博寇",
      bailiff: "执法员",
      butcher: "屠夫",
      flameblade: "烈焰刀客",
      fireProsecutor: "禁卫军",
      powerfist: "重击手",
      scorpion: "天蝎",
      shieldLancer: "盾枪兵",
      ballista: "弩炮",
      eviscerator: "开膛者",
      hellion: "恶徒",
      lancer: "枪兵",
      eliteLancer: "精英枪兵",
      scorch: "怒焚者",
      seeker: "追踪者",
      trooper: "骑兵",
      bombard: "轰击者",
      commander: "指挥官",
      drahkMaster: "爪喀驯兽师",
      heavyGunner: "重型机枪手",
      hyekkaMaster: "鬣猫驯兽师",
      manic: "狂躁Grineer",
      napalm: "火焰轰击者",
      nox: "毒化者",
      ghoulAuger: "钻孔尸鬼",
      ghoulDevourer: "吞噬尸鬼",
      ghoulExpired: "除役尸鬼",
      ghoulRictus: "裂嘴尸鬼",
      grineerWarden: "Grineer典狱长",
      sensorRegulator: "感应调整者",
      humanOfAnyoCorp: "指数之场人形敌人",
      roboticOfAnyoCorp: "指数之场机器敌人",
      crewman: "船员",
      detronCrewman: "德特昂船员",
      eliteCrewman: "精英船员",
      nullifierCrewman: "虚能船员",
      prodCrewman: "监工船员",
      sniperCrewman: "狙击手船员",
      corpusTech: "Corpus技师",
      comba: "驱逐员",
      scrambus: "扰敌员",
      antiMoa: "逆进恐鸟",
      denialBursa: "守护金流恐鸟",
      droverBursa: "驱引金流恐鸟",
      fusionMoa: "熔岩恐鸟",
      isolatorBursa: "隔离金流恐鸟",
      moa: "恐鸟",
      railgunMoa: "磁轨炮恐鸟",
      shockwaveMoa: "震荡恐鸟",
      drone: "无人机",
      leechOsprey: "吸血鱼鹰",
      lynxOsprey: "山猫鱼鹰",
      mineOsprey: "地雷鱼鹰",
      oxiumOsprey: "奥席金属鱼鹰",
      scavangerOsprey: "清道夫无人机",
      sappingOsprey: "基蚀鱼鹰",
      shieldOsprey: "护盾鱼鹰",
      charger: "疾冲者",
      leaper: "奔跳者",
      runner: "狂奔者",
      volatileRunner: "爆炸奔跑者",
      crawler: "爬行者",
      electricCrawler: "电击爬行者",
      lobberCrawler: "喷吐爬行者",
      nauseousCrawler: "呕心爬行者",
      toxicCrawler: "剧毒爬行者",
      mutalistOsprey: "剧毒无人机",
      swarmMutalistMoa: "异融胞群恐鸟",
      tarMutalistMoa: "异融焦油恐鸟",
      ancientDisrupter: "远古干扰者",
      ancientHealer: "远古治愈者",
      boiler: "痈裂者",
      broodMother: "病变虫母",
      toxicAncient: "远古剧毒者",
      hemocyte: "免疫血胞体",
      corruptedAncient: "远古堕落者",
      corruptedButcher: "堕落屠夫",
      corruptedBombard: "堕落轰击者",
      corruptedHeavyGunner: "堕落重型机枪手",
      corruptedLancer: "堕落枪兵",
      orokinDrone: "Orokin无人机",
      corruptedCrewman: "堕落船员",
      corruptedMoa: "堕落恐鸟",
      corruptedNullifier: "堕落虚能者"
    }
  },
  buildview: {
    totalDamage: "单发伤害",
    firstAmmoDamage: "首发伤害",
    burstDamage: "爆发伤害",
    sustainedDamage: "持续伤害",
    slideDamage: "滑砍伤害",
    attackDamage: "攻击伤害",
    slideDamagePS: "每秒滑砍",
    attackDamagePS: "每秒攻击",
    totalDamageTip: "不考虑射速算出的伤害DPH",
    firstAmmoDamageTip: "狙击枪第一发的伤害FDPH",
    burstDamageTip: "只考虑射速算出的DPS",
    sustainedDamageTip: "考虑射速、弹匣容量以及装填算出的DPS",
    attackType: "攻击方式",
    slide: "滑砍",
    attack: "平砍",
    weapon: "武器",
    selectWeapon: "请选择",
    limitSlots: "限制MOD槽位",
    limitSlotsTip: "给武器专属或后坐力等MOD预留位置",
    comboMul: "连击倍率",
    comboMulTip: "将会按照此连击倍率来进行计算 (爪子P会自动相应增加)",
    condiOver: "异况量化计算",
    condiOverTip: '自动将"异常数量期望"代入计算',
    levelSetting: "MOD等级设置",
    limitElementsType: "限制元素类型",
    limitElementsTypeTip: "计算时只会使用可构成该元素的MOD",
    unlimited: "不限制",
    headshotChance: "爆头率",
    headshotChanceTip: "更高的爆头率会提高暴击的收益",
    extraBaseDamage: "基伤加成",
    extraOverall: "总伤加成",
    extraBaseDamageTip: 'Chroma的"怨怒护甲"和Mirage的"黯然失色"等技能可对武器基伤进行大量加成，<br>步枪增幅、死亡之眼等光环MOD也属于这个加成',
    extraOverallTip: "如Rhino的战吼和狙击枪的连击等属于这个加成",
    melee30: "近战3.0",
    melee30Tip: "启用后连击数不再直接加成伤害",
    usemods: "使用MOD",
    normal: "标准配置",
    yourriven: "紫卡配置",
    bestriven: "最佳紫卡配置",
    arcanes: "赋能",
    panelDamage: "面板伤害:",
    critChance: "暴击几率:",
    critMul: "暴击倍率:",
    fireRate: "攻速:",
    magazine: "弹匣:",
    reload: "装填:",
    status: "触发率(每个弹片):",
    rank: "评级:",
    score: "{0} 分",
    scoreResult: "可提升 <span class='score-text'>{0}%</span> {1}",
    heavyCaliber: "重口径",
    primedChamber: "金首发",
    acolyteMods: "追随者MOD",
    acolyteModsTip: "如尖刃弹头等需要瞄准的MOD",
    requireRange: "需要范围",
    requireRangeTip: "选中时: 如果紫卡没有范围词条，剑风Prime将会被添加到配卡中",
    requireCombo: "需要连击",
    requireComboTip: "选中时: 如果紫卡没有连击时间词条，漂移接触将会被添加到配卡中",
    loading: "努力加载中...",
    tobuild: "查看详细",
    components: "部件",
    selectKitgunGrip: "选择握把",
    selectKitgunLoader: "选择填弹器",
    selectZawGrip: "选择握柄部",
    selectZawLinks: "选择环接部"
  },
  weaponselector: {
    notfound: "暂无该武器资料",
    rifle: "步枪",
    shotgun: "霰弹枪",
    pistol: "手枪",
    melee: "近战",
    archwing: "ARCHWING"
  },
  warframeselector: {
    notfound: "暂无该战甲资料",
    all: "所有",
    dps: "输出",
    tactics: "战术",
    tank: "坦克",
    support: "辅助",
    control: "控制"
  },
  modselector: {
    rivenMod: "裂罅MOD",
    fastSelect: "快速选择",
    common: "常用",
    sorted: "收益排序",
    damage: "伤害",
    element: "附加伤害",
    speed: "速度",
    other: "其他",
    ability: "技能",
    tank: "生存",
    all: "全部",
    createRiven: "手动输入:",
    ok: "确定",
    fast: {
      baseDmg: "基伤多重",
      baseDmgRange: "基伤范围",
      crit: "双暴",
      aimCrit: "瞄准双暴",
      sliverCorrosive: "银腐蚀",
      silverRadiation: "银辐射",
      silverViral: "银病毒",
      goldCorrosive: "金腐蚀",
      gas: "毒气",
      slideCrit: "滑砍双暴",
      allStatus: "四活动",
      condiCombo: "异况漂移",
      maxStrength: "强度最大化",
      maxDuration: "持续最大化",
      maxEfficiency: "效率最大化",
      maxRange: "范围最大化",
      maxHealth: "生存最大化"
    },
    weaponWarn: "提示",
    weaponWarnTip: "你选择的紫卡并不适用于该武器(你可能选择了错误的武器)，是否继续操作？",
    rivenexists: "不能同时选择多张紫卡"
  },
  timeline: {
    table: "表格",
    chart: "图表",
    time: "时间",
    hit: "伤害",
    ammo: "弹药",
    reload: "换弹",
    dot: "DoT伤害",
    hp: "剩余生命",
    ar: "剩余护甲",
    dead: "死亡"
  },
  navigate: {
    index: "实时信息",
    riven: "紫卡分析",
    weapon: "武器配装",
    warframe: "战术模拟",
    simulator: "洗卡模拟",
    huangli: "WF黄历",
    about: "关于",
    palette: "选色工具",
    setting: "设置",
    login: "用户登录",
    register: "用户注册"
  },
  time: {
    earth: "地球",
    cetus: "希图斯",
    fortuna: "福尔图娜",
    night: "夜晚",
    dawn: "黎明",
    sunrise: "日出",
    morning: "早晨",
    day: "白昼",
    dusk: "黄昏",
    sunset: "日落",
    warm: "温暖",
    cold: "寒冷",
    freezing: "刺骨"
  },
  huangli: {
    title: "仓鼠老黄历",
    goodfor: "宜",
    badfor: "不宜",
    todayis: "今天是",
    faceto: "朝向：",
    planet: "星球：",
    lucky: "幸运指数：",
    tip: "*仅供参考"
  },
  simulator: {
    random: "随机",
    rifle: "步枪",
    shotgun: "霰弹",
    pistol: "手枪",
    melee: "近战",
    pleaseWait: "请等待{0}秒",
    open: "开卡：{0}",
    recycle: "循环",
    analyze: "分析",
    choose: "确认选择"
  },
  setting: {
    lang: "语言设置",
    default: "默认",
    bugreport: "BUG反馈",
    ui: "界面设置",
    nightmode: "夜间模式",
    bigmode: "大屏模式",
    bigmodeTip: "在高DPI的手机上让某些界面变得更小",
    legacyriven: "老版紫卡编辑器",
    legacyrivenTip: "使用一个老的文字输入框版本",
    burstsamplesize: "爆发采样大小",
    burstsamplesizeTip: "计算该武器在指定秒数内的平均输出 (△D/△t公式中△t的大小 默认为0)",
    savedBuilds: "储存的配置",
    clear: "全部清除"
  },
  modular: {
    damage: "伤害",
    slideDamage: "滑行攻击",
    fireRate: "攻速",
    range: "范围",
    status: "触发",
    critDamage: "暴击倍率",
    critChance: "暴击几率",
    magazine: "弹匣",
    reload: "装填",
    reloadSpeed: "充能速度",
    reloadDelay: "充能延迟",
    rangeLimit: "射程",
    lastStep: "上一步",
    nextStep: "下一步",
    finish: "完成"
  },
  zaw: {
    title: "ZAW",
    selectStrike: "选择击打部",
    selectGrip: "选择握柄部",
    selectLinks: "选择环接部",
    strike: "击打部",
    grip: "握柄部",
    links: "环接部",
    Daggers: "匕首",
    Scythes: "镰刀",
    Machetes: "大砍刀",
    Swords: "剑",
    Nikanas: "侍刃",
    Rapiers: "细剑",
    Staves: "长棍",
    Polearms: "长柄武器",
    HeavyBlade: "巨刃",
    Hammers: "锤"
  },
  kitgun: {
    title: "组合枪",
    selectChamber: "选择枪膛",
    selectGrip: "选择握把",
    selectLoader: "选择填弹器",
    chamber: "枪膛",
    grip: "握把",
    loader: "填弹器",
    type: {
      catchmoon: "能量穿透弹",
      gaze: "射线",
      rattleguts: "全自动",
      tombfinger: "小型榴弹"
    }
  },
  amp: {
    title: "增幅器",
    buildName: "配置简称",
    selectPrism: "选择棱镜",
    selectScaffold: "选择支架",
    selectBrace: "选择曲柄",
    prism: "棱镜",
    scaffold: "支架",
    brace: "曲柄",
    type: {
      raplakPrism: "半自动激光",
      shwaakPrism: "短程穿透弹",
      granmuPrism: "三点射榴弹",
      rahnPrism: "全自动连射",
      canticPrism: "三点射激光",
      legaPrism: "火焰喷射器",
      klamoraPrism: "短程能量束",

      penchaScaffold: "蓄力激光",
      shraksunScaffold: "短程榴弹",
      klebrikScaffold: "追踪激光",
      phahdScaffold: "弹跳能量圆盘",
      exardScaffold: "点射型榴弹",
      dissicScaffold: "范围爆炸",
      propaScaffold: "投出地雷"
    }
  },
  reminder: {
    title: "平原时间提醒",
    notificationTitle: "平原时间提醒",
    notificationBody: "还有{0}分钟就到夜晚了 赶紧准备吧",
    settingPrefix: "提前",
    settingSubfix: "分钟通知",
    permissionDenied: "通知权限被拒绝, 无法正常显示"
  },
  palette: {
    name: {
      corpus: "CORPUS",
      dojo: "DOJO",
      grineer: "GRINEER",
      infested: "INFESTED",
      kiteer: "KI'TEER",
      lotus: "LOTUS",
      orokin: "OROKIN",
      tenno: "TENNO",
      storm: "暴雨",
      easter: "复活节",
      ice: "寒冰色",
      classic: "经典",
      fire: "烈火",
      twilight: "暮光",
      daybreak: "破晓",
      valentine: "情人节色彩",
      classicSaturated: "鲜艳经典",
      eminence: "显赫",
      shamrock: "幸运草",
      smokeColors: "烟灰色",
      eximus: "卓越者",
      gamma: "GAMMA",
      twitch: "TWITCH",
      bastille: "巴士底",
      redWhiteBlue: "红/白/蓝",
      spektaka: "华丽演出",
      halloween: "万圣节",
      tenno2: "TENNO II"
    },
    title: "选择颜色",
    uploadtip: "将文件拖到此处，或<em>点击上传</em>参考图",
    deltaE: "容差:",
    recommand: "推荐:"
  },
  buff: {
    types: {
      arcane: "赋能",
      team: "团队",
      baseDamage: "基础伤害",
      totalDamage: "最终伤害",
      elementDamage: "元素伤害",
      critDamage: "暴击",
      speed: "速度",
      other: "其他"
    },
    ballisticBattery: "弹道蓄能 (Mesa)",
    shootingGallery: "靶场 (Mesa)",
    vexArmor: "怨怒护甲 (Chroma)",
    mallet: "强音增幅 (Octavia)",
    metamorphosis: "昼夜交替 (Equinox)",
    eclipse: "黯然失色 (Mirage)",
    roar: "战吼 (Rhino)",
    voidStrike: "虚空重击 (Madurai)",
    molecularPrime: "分子填充 (Nova)",
    fireballFrenzy: "狂热火球 (Ember)",
    flashAccelerant: "闪耀助燃 (Ember)",
    freezeForce: "寒冰之力 (Frost)",
    shockTrooper: "电击奇兵 (Volt)",
    smiteInfusion: "惩击洗礼 (Oberon)",
    venomDose: "猛毒附加 (Saryn)",
    electricShield: "电磁屏障 (Volt)",
    fireBlast: "火焰冲击 (Ember)",
    empoweredQuiver: "强化箭袋 (Ivara)",
    covenant: "庇佑圣约 (Harrow)",
    elementalWard: "元素之护 (Chroma)",
    speed: "加速 (Volt)",
    warcry: "咆哮 (Valkyr)",
    provoke: "激怒 (Equinox)",
    mutalistQuanta: "异融量子枪球体",
    conditionOverlord: "异况超量",
    stealth: "偷袭 (武器等级)",
    deadEye: "死亡之眼 (光环)",
    vigorousSwap: "强力切换 (MOD)",
    baseDamage: "基础伤害 (通用)",
    critChance: "暴击几率 (通用)",
    combo: "连击加成 (狙击)",
    finalDamage: "最终伤害 (通用)",
    gladiator: "角斗士组合效果",
    arcaneAgility: "灵敏赋能",
    arcaneBarrier: "壁垒赋能",
    arcaneAegis: "神盾赋能",
    arcaneTrickery: "诡计赋能",
    arcaneUltimatum: "通牒赋能",
    arcaneArachne: "蜘蛛赋能",
    arcaneGrace: "优雅赋能",
    arcaneGuardian: "保卫者赋能",
    arcanePhantasm: "幻象赋能",
    arcaneAcceleration: "加速赋能",
    arcaneAvenger: "复仇者赋能",
    arcaneAwakening: "觉醒赋能",
    arcaneFury: "狂怒赋能",
    arcaneStrike: "速攻赋能",
    arcaneMomentum: "动量赋能",
    arcanePrecision: "精确赋能",
    arcaneRage: "愤怒赋能",
    arcaneTempo: "节奏赋能",
    arcaneVelocity: "迅速赋能",
    magusVigor: "魔导活力",
    magusHusk: "魔导外壳",
    magusCloud: "魔导游云",
    magusCadence: "魔导韵律",
    magusReplenish: "魔导充盈",
    magusElevate: "魔导振奋",
    magusNourish: "魔导滋养",
    magusOverload: "魔导超载",
    magusGlitch: "魔导干扰",
    magusRevert: "魔导复位",
    magusFirewall: "魔导防火墙",
    magusDrive: "魔导驱动",
    magusLockdown: "魔导封锁",
    magusDestruct: "魔导穿破",
    magusAnomaly: "魔导近点",
    magusMelt: "魔导热熔",
    magusAccelerant: "魔导触媒",
    magusRepair: "魔导修复",
    virtuosNull: "正直空无",
    virtuosTempo: "正直节奏",
    virtuosFury: "正直狂怒",
    virtuosStrike: "正直打击",
    virtuosShadow: "正直暗影",
    virtuosGhost: "正直鬼魅",
    virtuosTrojan: "正直特洛伊",
    virtuosSurge: "正直突波",
    virtuosSpike: "正直尖刺",
    virtuosForge: "正直熔炉",
    strength: "技能强度",
    charm: "招福",
    unairu: "UNAIRU 虚灵",
    zaw: "ZAW 加成",
    parasiticLink: "寄生链接 (Nidus)",
    commonResistance: "通用减伤",
    paxBolt: "和平电闪",
    corruption: "堕落化",
    growingPower: "成长之力 (光环)",
    powerDonation: "献出力量 (光环)"
  },
  ability: {
    energyCost: "能量: {0}",
    energyCostPS: "+ {0} / 秒",
    energyCostN: "+ {0} / 次",
    base: "基础",
    oneHand: "单手动作",
    type: "标签",
    types: {
      damage: "伤害",
      buffDebuff: "附加效果",
      mobility: "机动",
      perception: "感知",
      control: "控制",
      summon: "召唤"
    },
    effect: "效果",
    effects: {
      damage: "伤害",
      buff: "加成效果",
      debuff: "减益效果",
      summon: "召唤",
      damageReduce: "伤害抗性",
      damageReflect: "伤害反射",
      control: "控制",
      special: "特殊",
      move: "位移",
      exaltedWeapon: "显赫武器"
    },
    prop: "属性",
    props: {
      damage: "伤害",
      rangeDamage: "范围伤害",
      duration: "持续时间",
      tick: "伤害次数",
      amount: "数量",
      angel: "影响角度",
      range: "影响范围",
      distance: "施放距离",
      prjSpeed: "飞行速度",
      affectBy: "所受MOD影响",
      target: "作用对象",
      desc: "效果",
      effect: "作用",
      durability: "血量",
      rate: "百分比",
      directive: "指向性",
      weaponName: "显赫武器名称",
      health: "生命值",
      val: "值",
      extraDrop: "额外掉落",
      damagePercent: "造成伤害百分比",
      storePerAttack: "每次储存",
      traction: "牵引",
      attractBullets: "吸引子弹",
      recoverShield: "回复护盾",
      disarm: "缴械",
      banish: "放逐",
      energyObtained: "能量值获得",
      headshotEnergy: "爆头回蓝",
      attractionRadius: "吸引半径",
      explosionRadius: "爆炸半径",
      chainDistance: "连锁距离",
      invincibleTime: "无敌时间"
    },
    target: "对象",
    targets: {
      all: "所有",
      range: "远程攻击",
      melee: "近战",
      projectile: "抛射物"
    }
  },
  update: {
    title: "更新信息",
    confirm: "我知道了"
  },
  app: {
    login: "登录",
    loginbtn: "登录",
    register: "注册",
    registerbtn: "注册",
    loginHint: "请输入电子邮箱",
    passwordHint: "请输入密码",
    emailcheck: "请输入正确的电子邮件",
    passmiss: "请输入密码",
    passcheck: "密码长度 6 到 32 个字符",
    loginforget: "忘记密码",
    sendreset: "重置密码",
    readandagree: "我已阅读并同意",
    updateTip: "新版本已就绪 点击确定自动更新",
    copy: "复制",
    tip: "提示",
    copySuccess: "地址已复制"
  },
  otherinfo: {
    wiki: "维基",
    wikiurl: "https://warframe.huijiwiki.com/wiki/{0}",
    mod: "MOD",
    wm: "WM市场",
    wmurl: "https://warframe.market/items/{0}",
    rm: "riven.market",
    rmurl: "riven.market"
  },
  intro: {
    ti1: "全新一站式工具应用",
    ti2: "极镜(Riven.IM)是先进的Warframe工具应用，为紫卡分析，配卡模拟等提供技术解决方案。",
    a1: "查看文档",
    a2: "立即使用",
    d1: "突击 / 警报 / 裂缝 / 赏金",
    d2: "紫卡评分 / 数值查询 / 配置计算",
    d3: "收益分析 / 配卡分享 / 幻影装置",
    d4: "战甲配装 / 技能数值 / 属性计算",
    d5: "模拟开卡 / 模拟洗卡",
    d6: "图片取色 / 色板找色",
    why: "为什么使用极镜",
    wh1: "更高效",
    wh2: "更专业",
    wh3: "更丰富",
    w11: "支持OCR，快速识别<strong>紫卡截图</strong>",
    w12: "一键生成<strong>最佳配卡</strong>，根据情况自动适应",
    w13: "根据与最佳紫卡对比快速计算<strong>紫卡评分</strong>",
    w21: "<strong>幻影装置</strong>对应真实伤害模型",
    w22: "<strong>夜灵</strong>独有算法完美支持",
    w23: "各种<strong>加成效果</strong>高度集成",
    w31: "平原时间警报通知一步到位",
    w32: "数百种颜色百里挑一：<strong>选色工具</strong>",
    w33: "<s><strong>配装分享</strong>收获更多粉丝</s>",
    fh1: "关于和帮助",
    fw1: "使用文档",
    fw2: "视频教程",
    fw3: "内测交流群（付费）",
    fw4: "Discord",
    fw5: "用户协议",
    fw6: "捐款/更新记录",
    fav: "友情链接",
    fav1: "游戏官网",
    fav2: "中文维基",
    fav3: "中文论坛",
    fav4: "英文维基",
    fav5: "WFA"
  },
  tour: {
    labels: {
      buttonSkip: "跳过教程",
      buttonPrevious: "上一条",
      buttonNext: "下一条",
      buttonStop: "结束"
    },
    builde: [
      "这里是武器的数据信息，显示计算结果", //
      "你可以点击这里切换到其他计算模式来查看攻速等不同MOD的的收益",
      "这些BUFF可以适应各种不同的情况",
      "另外，这里还有更多的功能 (比如幻影装置)"
    ]
  },
  minimap: {
    mods: "配卡",
    buffs: "加成",
    data: "数据"
  },
  droptable: {
    title: "掉落表"
  }
};

export default po;
